Going Rogue 2e

  • Sat Sep 30, 8:00 PM - 12:00 AM
  • Jess Levine
  • Going Rogue 2e
  • Violence, Character Death
  • X-card,Lines/Veils,Open Door Policy
  • 2062 (18)
  • 4
  • 0 of 4
  • Created at the table

Description:

those who dream of a better world know one simple, terrible fact: not everyone who helps build it will be blessed with the opportunity to live in it. those who put their lives on the line to transmute dreams of rebellion into reality know the grim truth that to see this transformation occur, they may one day have to give their lives as catalyst. going rogue 2e is a GM-less tabletop roleplaying game for 2-5 players that tells the story of that sacrifice.

going rogue was originally developed as an expansion for riley rethal’s Star Wars-inspired Belonging Outside Belonging system, galactic 2e. the second edition of going rogue expands it to a 34-page game that can be played as a one-shot or over the course of a limited-run campaign. it is the winner of the 2023 CRIT Award for Best GMless Game of the Year.

while the base game is built to tell stories of charming, larger-than-life heroes, going rogue 2e—taking its inspiration from Rogue One: A Star Wars Story—uses galactic 2e‘s mechanical foundation to instead weave narratives about troubled martyrs mired in messy, ethically gray conflicts who must face the possibility of making the ultimate sacrifice.

this session will be facilitated by jess levine, creator of going rogue 2e. players should be prepared for themes of violence and tragic death.

Tags: Collaborative, Dark, Drama, Emotional, Espionage, GM-less, Intrigue, Play to find out, Player antagonism, Sci-Fi, Serious, Strong storyline

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