- Sat Sep 30, 2:00 PM - 4:00 PM
- Jess Levine
- I Have the High Ground
- In-character flirting is a popular theme, but is not required to play the game
- X-card,Lines/Veils,Open Door Policy
- 2094 (29)
- 2
- 1 of 1
- Created at the table
Description:
Let’s face it: dueling is sexy.
But do you know what’s sexier than combat? That slower, higher tension duel that occurs before any damage is done-before any blow is even struck. The duel of word and wit, of melodramatic motion and threatening maneuvers. I Have the High Ground is a short, collaborative tabletop roleplaying and storytelling game for 2 players about that kind of duel. It’s GM-less and genre-neutral, and takes 1-2 hours to play.
Using game mechanics inspired by competitive fencing, players choose moves in secret. After their choices are revealed, the winner takes the opportunity to flaunt their bravado or to perform subtle acts that leave an imposing quiet in their wake. Your game is not an action-packed fight to the death but rather a portrayal of the slow, smoldering tension between two people about to risk their pride, their reputation, or even their lives.
You’re also encouraged to ask: what exactly is a duel? You might be knights or fencers with your blades crossed for sport or mortal combat. But what if you were hackers vying for control of a contested server? What if you”re assassins and ex-girlfriends, or in a boxing match, or bar fight, or even just a school talent show? There’s only one way to find out.
Pick your weapons, push the limits, and whenever justifiable: flourish your capes.
This game is facilitated by IHtHG creator Jess Levine.
Tags: Collaborative, Drama, Emotional, GM-less, LGBTQ themes, Play to find out, Player antagonism, Romance, Sex and Sexuality
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