To Tome or Not to Tome? Finding the Right Format for Your RPG

  • Sat Apr 6, 2:10 AM - 3:00 AM
  • Vee Hendro, Hayley Gordon, Ella Lim, Nathan Beattie
  • Panel
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  • 0 of

Description:

To Tome or Not to Tome? Finding the Right Format for Your RPG.

Deciding on the right format for your ttrpg goes far beyond simply game design-the way format affects production, marketing, retailing and distribution plays a huge role in your game’s future success.

In this invaluable panel, three Australian creators share their publishing stories across three different formats: traditional print, small press zine, and digital software. With over 16 years of combined experience and releases ranging from thoughtful solo games to world-class VTTs, we’ll be sharing the triumphs and troubles of each format, as well as the best tips we’ve learned along the way.

If you’ve ever been curious about the full lifecycle of a product, how and where to sell your games, or the different costs involved in putting your things out there, come join us for this informative and thoughtful roundtable!

Panelists

Ella Lim (she/her) is an award-winning game designer and writer who loves design and creating worlds and stories. Her work has been described as ‘somewhere between hope and melancholy.’ She lives in Tasmania and has a very fluffy dog.

Hayley Gordon (she/they) is a game designer and writer with a love of all things drama. Her work focuses on collaborative and emotional roleplaying experiences. As a history major, she also enjoys roleplaying in the weirdness of the imagined past.

Nathan Beattie (he/him) is a long time roleplayer and software developer, Nathan is Arkenforge’s co-founder and tech wizard. Outside of his work at Arkenforge, Nathan enjoys writing and crafting collaborative experiences through tabletop RPGs.

Vee Hendro (she/her) creates roleplaying games as one half of Storybrewers and is a game and graphic designer who loves nothing more than a streamlined system that tells great stories. She’s passionate about character-driven, fiction-first gaming. When she’s not making games, you can catch her on a bouldering wall, camping and hiking, or settling into a good book.

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