- Sat Apr 6, 2:10 PM - 3:00 PM
- Ambrose, Radiant G, Javier Beltran, Basil Wright, CJ McCullough
- Panel
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- 2 of
Description:
While creating a game is already hard, it’s not enough to create a massive and intricate ruleset with tons of options and flexibility galore! You also have to consider the needs of the people who will be playing the game – the users. Let’s look at the TTRPG through the lens of Human-Centered Design and dissect what can make or break the experience for players and storytellers.
A more hands-on approach to showcasing how UX design should play a part when designing and laying out TTRPGs and what should be thought of when creating games for the masses.
Panelists
Ambrose (she/they) is an award winning TTRPG performer, founder of Othersider Studios, a UX/UI Designer, and a digital artist. They love to participate in horror games, as well telling tales of horror from the perspective of a storyteller
Basil Wright (he/they/xe) is a Game Designer and Cultural Consultant who loves puns, fantasy novels, and more bananas and cheese than one person should consume in a lifetime. His game design philosophy is to create games that promote community and have the lowest barrier of entry, so that everyone can enjoy playing games together!
CJ McCullough (they/them) is an award winning tabletop producer, designer and Game Master that specializes in creating radical & imaginative worlds. Each narrative they weave is a reflection of their complexities as a Black, Queer creative in an ever-changing world.
Javier Beltrán (he/him) is a Graphic Designer & Illustrator living in Southern California. I’m currently working full time with Monte Cook Games doing Book Layout and Graphic Design.
Radiant G (he/him) is an indie game developer and full-time freelancer in the games industry. He is the site lead for the worker-run, writer-led games journalism website, Press SPACE to Jump. He is also producer for the upcoming indie games Ink Inside and Himbo Hunter. Another passion of his is DEIBA work, to help create structures that empower marginalized people in the games industry and surrounding industries, such as art and tech.
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