- Fri Apr 5, 10:10 PM - 11:00 PM
- Poorna M, Cat McDonald, Aaron Lim, Chant Evans
- Panel
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Description:
You’ve made it, a game. From scratch. Assuming a budget of zero and non-influencer number of followers/supporters, how do you go about making sure your game is ready to be put out into the Big Bad World (no relation to Big Bad Con)?
What do you need to think about while deciding whether to crowdfund, bring more people onto your team?
Should you publish online as is? Or should you seek out potential publishers? What steps have other game designers taken to see their creations in the world?
Panelists
Cat McDonald (they/them) is an award-winning podcaster and game master, and a founding member of the Rainbow Roll network celebrating and promoting the work of queer Actual Play creators. Cat has written several TTRPGS including transparent anime fangame Blazing Hymn and gentle fantasy game Rangers of a Broken World. They have a pet snake who is very cute.
Chant Evans (he/they) is a queer, trans, RPG writer and designer from Wales. He’s been a full-time TTRPG writer and producer for five years and has experienced the industry as a freelancer, a micropublisher (as Ex Stasis Games) and an employee of more than one publisher.
Poorna M (she/her) went to the TTRPG milliner’s and emerged with many, many hats. At the moment, she’s wearing a fascinator that screams : writer. On occasion, she has been known to don an editorial top hat, a process management trilby, even a jaunty AP beret. She has a soft spot for bookish folx and bedlam. She hails from southern and western India and has never met a bookshelf she didn’t covet. In the rare moments she isn’t distracted by fantasy fiction and the brilliant world of board games, she rambles about mental health in her slice-of-life webcomic, Meta Cheez. There is only so much time she can go without caffeination before language processing becomes insurmountable.
Aaron Lim (he/him) is a designer of tabletop games and games educator based in Malaysia. His work ranges from board and card games to story games and tabletop RPGs. Most of his work is self-published at ehronlime.itch.io and crowdfunded through Kickstarter.
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