Description:
While creating a game is already hard, it’s not enough to create a massive and intricate ruleset with tons of options and flexibility galore! You also have to consider the needs of the people who will be playing the game – the users. Let’s look at the TTRPG through the lens of Human-Centered Design and dissect what can make or break the experience for players and storytellers.
A more hands-on approach to showcasing how UX design should play a part when designing and laying out TTRPGs and what should be thought of when creating games for the masses.
Tags:
Leave a Reply