- Sat Oct 26, 9:00 AM - 11:00 AM
- Dylan Baird
- Last Words are Never Enough
- Character Death, Grief & Loss
- Cut/Brake, Open Door Policy
- ()
- 2
- 20 of 20
- Other/Does not apply
Description:
This is a solo game about your character’s final moments, from multiple genres, with multiple antagonist choices. You journal the final moments of the life of a victorious protagonist, who won’t be around to see the world they saved.
Last Words are Never Enough is a game about processing the loss of a heroic character through a solo-journal style game. Printed copies will be provided at the convention along with a reading of the rule set before the players go to write their experiences. This can be a great way to provide a send-off to a character who was played in any TTRPG system that did not get to the end of the campaign, or a way to explore grief and loss through the eyes of a randomly rolled character, scenario, and setting.
This game session will be led by the designer, and was a tool featured in the Unbalanced Encounters podcast’s story arc “Small Gods Scatter.”
Tags: Emotional, Fantasy, Freeform, GM-less, Improv, Melancholy, Modern, Play to find out, Sci-Fi, Serious
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