Blood on the Clocktower

  • Sat Sep 30, 8:00 PM - 12:00 AM
  • Dae Lorant
  • Blood on the Clocktower
  • Open Door Policy
  • Sandpebble A/B (55)
  • 4
  • 1 of 20

Description:

This event will include 15 – 20 player game(s) of the social deduction game Blood on the Clocktower. We will be using more the advanced base scripts (Bad Moon Rising / Sects and Violets) or custom scripts as decided by the storyteller and players during the event. Time permitting, multiple games may be played. Familiarity with Blood on the Clocktower or similar games (e.g. Ultimate Werewolf) is advised as these scripts potentially introduce more advanced mechanics.

From the publisher:
“During a hellish thunderstorm, a scream echoes through the sleepy town of Ravenswood Bluff. The townsfolk rush to investigate and find the beloved local storyteller has been murdered, their body hanging limp from the clocktower. As blood drips onto the cobblestones below, a realisation slowly dawns… a demon has been unleashed, killing by night and taking on human form by day.

Can good find the demon in time? Or will evil overrun this once peaceful town?

Blood on the Clocktower is a game of murder and mystery, lies and logic, deduction and deception for five-to-twenty courageous players and one devious storyteller.

A social game played in person, seated in a circle, each player receives either a “good” or “evil” token with their unique character on it. Good players share information to solve the mystery whilst evil players lie about who they are and what they know. The good team wins if they can piece together their knowledge, trust each other, and execute the demon. The evil team wins if the demon can sow distrust, evade detection, and wipe out the village.”

A couple details that may impact enjoyment of this wonderful game about lying and death. By design, the game does involve deception including players lying to each other and receiving misleading information (always within the rules) from the storyteller. The game also includes a large number of players talking in groups of varying sizes which can get pretty loud.

Tags: Collaborative, Hijinx, Horror, Improv, Investigation, Mystery, Player antagonism, Suspenseful

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