- Sun Oct 1, 5:00 PM - 6:00 PM
- Jessica Marcrum, Shawn Banerjee, Jonathan Connor, SuperDillin, Bee Zelda, Elizabeth Banerjee
- Panel
- Cypress Room A (111)
- 1
- 21 of 50
Description:
From Madness Tables to Sanity Rolls, mental health is often trivialized in the game design process. Symptoms some players live with daily are used to signify villainy or corruption. Moderated by a mental health professional, this panel aims to address how to better depict mental health when designing games and play safely safely at our table.
Tags: GMing Advice, Player Advice, Safety Tools, Social Contracts, Social Justice
Leave a Reply