- Sun Oct 1, 2:00 PM - 6:00 PM
- W Quinellipe ("Quin") Zorn
- Breakdown
- (note - player antagonism is possible/enabled, but not required nor per se expected)
- Open Door Policy,Script Change,Other
- 2022 (11)
- 4
- 1 of 4
- Created at the table
Description:
The game Breakdown features highly-stressed protagonists (“Pros,” as we call these characters) trying to do some fundamental good amid a tide of inhumanity. Their emotional drive makes them powerful and vulnerable; they risk breaking down the harder they push.
The Life in the Shadows setting is focused on people under pressure in a near-future “Big Brother”/Orwellian state. Inspirations include today’s headlines about surveillance and privacy and/or fiction such as:
- Brazil, the movie, where Sam Lowry tries to cope with the Orwellian state crushing him
- “Life During Wartime” (especially the extended version) by the Talking Heads
- Fahrenheit 451‘s Guy Montag, awoken by a precocious nonconformist and his wife’s suicide attempt to realize the desperation of his empty life, the oppression of his labor, and a sudden desire to truly experience life amid a culture bent on control, stultification, and self-indulgence
- Blade Runner highlights characters caught in existential crisis – especially the “replicants” with their false memories and short lives
Some inspirations more specific to the world setting include:
- The TV show Max Headroom: 15 Minutes into the Future
- The roleplaying game Paranoia
- The book Neuromancer
- The book and movie A Clockwork Orange
- The book 1984
- The TV show The X-Files
- The video for the song “Revolution Action” by Atari Teenage Riot
- The TV show Dollhouse
(Note: Player antagonism is possible/enabled, but not required nor per se expected)
Tags: Collaborative, Cyberpunk, Dark, Drama, Emotional, Intrigue, Investigation, Modern, Play to find out, Player antagonism, Rotating authority, Sci-Fi, Serious
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