- Sat Oct 18, 9:00 AM - 3:00 PM
- Brian Isikoff, Bryan Hitchcock, Colin Jessup, and ... Dennis Jordan!
- Fate
- Plenty
- ()
- 6
- 0 of 16
- Created in game
Description:
Find out who is the biggest baddest GM in the land.
Every year Big Bad GM pits four GMs against each other in a cage match that rocks the house.
Each contestant is randomly assigned four players and knows only that they must run a game using the Fate system. After that everything is uncertain…
Just as the competition starts, our judges reveal the secret ingredients. A genre, antagonist, and location. The GMs must brainstorm with the players, start them making characters and run a game using those secret ingredients all in four hours.
The entire experience is a blast for the GMs, players and judges alike.
What’s even better is that the players get to pick the contestants! Last year, based on the 200+ feedback forms received, we took the top rated GMs and invited them to participate this year.
Our Contestants:
Brian Isikoff
High Concept: The Storyteller
Trouble: Gamer ADD
Aspect: Everything’s a Negotiation
Your Adventure: 4th grade; 1st dungeon, D&D.
If you could be any one in any world: I’ll stick with myself.
Dennis Jordan
High Concept: Grumpy substitute GM
Trouble: Violence is the answer, not the question.
Aspect: Isikoff has gone to far, he must be stopped.
Your Adventure: Sean ambushes me moments before I’m about to run a Pathfinder game to be a Big Bad GM because someone is in the hospital. Sure. What the heck. He said I could be irreverent and make people cry.
If you could be any one in any world: I’d like to be Aragorn, Gimli or Legolas for 5 minutes and smack Gandalf in the mouth.
High Concept: Heavy Metal Honcho
Trouble: Romantic. Comedy.
Aspect: Six-string Troubadour
Your Adventure: One year I ran a game called The 8th Dwarf, featuring seven badass dwarves and a demon-blooded sorceress. It used skill challenges for travel and minor adventures, so the combats were only the epic “boss battles” in each realm. This allowed us to play a campaign worth of epic-ness in an eight-hour con game. The dwarves save four kingdoms, avenged a fallen comrade, and battled three (yes, three) awesome dragons in the end. There were minis and huge custom battle maps involved. It’s still my favorite high-prep, high-plot game I’ve run.
If you could be any one in any world: Vladimir Putin
Collin Jessup
High Concept: Coffee Fueled Mad GM
Trouble: “Mmmm Dark Side Cookie….”
Aspect: Shouting Enthusiast
Your Adventure: Showing up at my first Con a while back with a copy of this new fangled game called “Spirit of the Century” and watching as the game clicked for each player.
If you could be any one in any world: Gandalf, I mean come on he’s a freaking wizard right?
Tags: Adventure, Collaborative, Play to find out
Cheers to Dennis for stepping in. And, I just noticed Hitchcock’s trouble. Ha!
Good one, Ezra … do the GMs need to know Fate. Ha! 🙂
Are the GMs (or judges) supposed to have working knowledge of FATE?
Is this a spectator sport?
It’s pretty fun to watch 🙂 But no, not normally.
Is it going to be FAE this year or full-on Fate?
We leave that to the individual GMs. Last year 3 ran FAE and one did Fate Core.
Are players for this event expected to have working knowledge of the FATE system?
What are you Brian, a plant in the audience?
Great question, and the answer is no. The GMs have to be prepared to teach the players the rules just like they would in any other con game. It’s part of the challenge!