Designing and Running Puzzles for the Table

  • Sun Oct 27, 4:00 PM - 5:00 PM
  • Erin Tierney, Rina
  • Panel
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  • 1
  • 50 of 50

Description:

A party of adventurers and an ancient puzzle in a long-forgotten dungeon. A thief disarming a complicated alarm. A hacker decrypting the password for a corporation’s mainframe.

Puzzles are a classic element of TTRPGs, but actually designing and running one is notoriously tricky. In this panel, we incorporate tabletop experience, puzzle design theory, and live puzzle game expertise to help your next TTRPG puzzle be a success.

Tags: GMing Advice

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