Description:
Are you ready to design engaging RPG adventures that feel more like a TV show than a mere dice party? Freelance writers Michael Dismuke (Star Trek Adventures RPG/Star Trek Explorer magazine) and Josh Allen (Captain’s Log Solo RPG) join forces to break down best practices in adventure design for TV-quality storytelling. How to create the Three Act structure without railroading. The power of scene transitions and split-party situations. Creating twists and turns that ramp up the tension without stressing out your players. Our goal is to inspire and excite you! Bring along a pad and paper to take notes and jumpstart your next great adventure.
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