- Sat Oct 15, 9:00 AM - 1:00 PM
- Hakan Seyalioglu
- Dialect (Playtest)
- X-card, Open Door policy
- ()
- 4
- 0 of 4
- Provided
Description:
A game about language and how it dies. Dialect is a storytelling game that follows a community in isolation through the lens of their language. We explore how the community’s speech evolves as they face challenges, establish values, and contrast themselves from the society they’ve left behind. We’ll embody characters within the Isolation and use this emergent language to breath life into the story. In the end, we’ll witness the decline of the language and examine how the community lost its identity. A highly modular worldbuilding game, Dialect can be played in any setting where a group may find itself totally isolated be it physically or culturally. Players take away both the story of a community and the language they spoke as a lasting artifact of the experience.
Tags: Collaborative, Drama, GM-less, Play to find out, Serious
I saw something about this at GDC (Game Developers Conference) back in March and forgott about it until I was looking at events today. Are you okay with observers during Dialect games?
As the GM, I’d love to have observers! I’d want to check in with the players at the table too in order to make sure they feel comfortable, but as long as they feel good about it, we’d love to have you 🙂
If you’re curious about game, the One Shot podcast also just posted a recording of a game we played at Gen Con here: http://oneshotpodcast.com/podcasts/one-shot/168-dialect-part-1/
Thank you for running this game! I don’t know anything about Dialect, but the premise sounds oddly super interesting. It was one of my top choices, and I am glad that I got in when registration opened!