- Fri Oct 12, 9:00 AM - 1:00 PM
- Jason Thompson
- Dreamland
- Open Door policy
- 591 (31)
- 4
- 0 of 5
- Created at the table
Description:
Enter dreamworld, a land where thought is language and language is power. Travel vast landscapes and discover strange cultures. Fight Abhumans, Dragons and Nightmares. Mold the dreamworld to summon monsters, create cities, speak the language of beasts, become a queen, and do anything you can imagine… but in the end, only your Memories of your waking life stand between you and the coming of Dawn.
Dreamland is a tabletop RPG inspired by the fantasy worlds of Lord Dunsany, HP Lovecraft and Italo Calvino. Using a unique Word Tokens system, Dreamland is an adventure in roleplaying and improvisation, where each character receives bonuses for their in-game use of language to deepen the fairytale mood.
Tags: Adventure, Emotional, Exploration, Fantasy, Melancholy, Play to find out, Suspenseful
Hi Alejandro! Sorry for the wait, I don’t have much literature online yet but here’s some info!! (Hopefully not too long a post)
Dreamland is a game of fantasy adventure and identity. Players play dreamers who go from their waking life into Dreamland, a fairyland-like world outside of time, a place of dragons, hippogriffs and zoogs, of strange cities, of vast jungles and deserts.
Your connection between Dreamland and reality is Memories. Your waking world self and your dream self are separate people linked by unfathomable bonds, people who only have a partial knowledge of one another. Your Memories of your waking life are your lifeline to the waking world.
Rules-wise, the game uses dice, but the biggest element of the game is Words. Dreamland style stories (Lord Dunsany etc) are all about evocative language. In game terms, this is represented by 240 Word Tokens (see attached) with words which ’embody’ Dreamland — divided into 5 categories, Wonder, Loathing, Mystery, Exoticism and Poetry. These elements are the Five Pillars of Dreamland.
During the game, the DM gradually distributes the Words into a common pool, and players gather and combine Words them to fuel their powers by making flowery speeches. Different Roles (like character classes) and Memories are associated with different types of Words, so different characters (and their players) are encouraged to speak in different ways. There’s some simple dice, too, but Words are the main mechanic. But use too many Words and you risk Breaking one of the Pillars of Dreamland, causing terrible and bizarre effects…
Anyway, that’s the basics! If you have any questions, I hope to see you at the game!
Oh! It’s a playlets. Where can I get literature on it? I really like the described setting.
Where do I find a copy of Dreamland?