Games on Demand: Saturday 2-6pm

Games on Demand: Saturday 2-6pm
  • Sat Oct 14, 2:00 PM - 6:00 PM
  • Peter Smits, Melissa Spangenberg, James Mendez Hodes, Arthur Berman, Daniel Bayn, Kira Magrann, Kelley Vanda, John Hawkins
  • By GM
  • Contra Costa I (48-55)
  • 2 or 4 Hour

Description:

Don’t have any games scheduled but want to play something? Stop by the Big Bad Games On Demand! Games start every two hours (with a break around 1PM and 6PM) in Contra Costa Salon I.

Check the listing of all our awesome Games on Demand!

Saturday, 2-4pm (2-hr games)

Cover for Monsterhearts 2nd editionGM: Kira Magrann

System: Monsterhearts 2

Players: 2 to 4

Player Age: 18+

Monsterhearts is about being a queer teenage monster in high school. Mature! Second Skins available.


syncGM: Kira Magrann

System: SYNC

Players: 2 to 4

Player Age: 18+

Take a deep dive into a cyberpunk game that focuses more on feels than violence. A playtest of a Powered by the Apocalypse game I’m writing. Mature.


DungeonWorldGM: John Hawkins

System: Dungeon World

Players: 3 to 5

Player Age: 13+

Who, or what, is the Jewel Crafter? The Treasure Forest and Banwen’s Barrier shroud the Crafter in mystery, and interest only grows. We will build characters at the table and seek answers to these riddles, glory, or at least sweet loot. Peril be damned.


thequietyearGM: John Hawkins

System: The Quiet Year

Players: 2 to 3

Player Age: 18+

For a long time, we were at war with The Jackals. But now, we’ve driven them off, and we have this – a year of relative peace. One quiet year, with which to build our community up and learn once again how to work together. Come Winter, the Frost Shepherds will arrive and we might not survive beyond that. But we don’t know about that yet. What we know is that right now, in this moment, there is an opportunity to build something.


Heroes_of_the_HearthGM: Kelley Vanda

System: Heroes of the Hearth

Players: 2 to 4

Player Age: 13+

“Heroes of the Hearth”, from the Seven Wonders story game anthology, is a game where we sing of the people left behind when their loved ones go off to war. We will collaboratively build a world, characters, and take turns framing scenes to tell the stories of these people still at home.


Saturday 2-6pm (4-hr games)

feng shui 2GM: Peter Smits

System: Feng Shui 2

Players: 3 to 6

Player Age: 13+
In Feng Shui, you play heroes of the Chi War, protecting humankind’s destiny in a titanic struggle across space and time. Victory depends on your gravity-defying kung fu powers, your ancient magics, your post-apocalyptic survival instincts, or your plain old-fashioned trigger finger. This is Feng Shui 2!

This adventure takes place in the Past juncture in 19th century Canton. Cinematic, silly combat.


Into_The_OddGM: Peter Smits

System: Into the Odd

Players: 2 to 6

Player Age: 18+
16th Century France. The eccentric artist and anachist name Joop Van Ooms (just “”Ooms””) has hired you to recover one of his earliest, most deadly plays. The play was last in the possession of Lord Joudain Ayarai, whom Ooms warns was a depraved man who trafficked in all kinds of odd Arcanum. Ooms sends you to Southern France to recover the dangerous play before it can be staged.

“The Cursed Chateau” by J. Maliszewski. Investigation game exploring a haunted mansion and its terrible content. NSFW.


dread_never_say_die_stranger_thingsGM: Melissa Spangenberg

System: Never Say Die: Stranger Things (Dread)

Players: 3 to 6

Player Age: 18+
Detroit, 1980s. When Misty Brown, the most popular girl at Coolidge Junior High and a secret 10th Level Cleric, mysteriously disappears the Audio Visual Club know their Quest has just begun. Their journey will pit them against many foes: Rusty Helmet (yes, he knows) and his vicious gang of BMX racers, the peculiar Mullet Man, homework, and forces hitherto inconceivable. Will they be able to rescue their Cleric? Will they get out of detention? And will they be able to shake the attention of the mysterious Cherry Point plant?


KagematsuGM: Melissa Spangenberg

System: A Single Man in Possession of a Good Fortune (Kagematsu)

Players: 3 to 5

Player Age: 18+
Georgian England: the midst of an era of seismic upheaval: nascent democracy, mass nationalism, wholesale military mobilization, and anti-colonial revolutions. In the mourning rooms of Hinwick House, however, this is of no matter. For Sir Percival Orlebar, the much esteemed and very aged keeper of an army of women (aunts, sisters, daughters, nieces, cousins, nurses, governesses, and random retainers) has breathed his last.

With no immediate male heir to carry the weight of Hinwick, Sir Percival’s bevy of retainers now live under the horror of a dangerous threat that casts its long shadow over them. Without a defender, its people are almost certainly doomed.

Enter Weymouth, the heir of the Marquess of Bath and a Viscount in his own right. A wayward buck of the first water fleeing a troubled past. Here is a defender for Hinwick House, if only he can be swayed from his meandering course. So it is that several young women conspire among themselves to win his affections and steer him to their cause.


thousand_arrows_sqGM: James Mendez Hodes

System: Thousand Arrows

Players: 3 to 5

Player Age: 13+
Thousand Arrows is a tabletop role-playing game about the Japanese Warring States Period. Ruthless warlords’ unchecked ambition has transformed the Land of the Rising Sun into a hell of gunfire and betrayal. As a samurai general, religious luminary, ninja spymaster, wily courtier, or mysterious sorcerer, you command armies, states, and religions, rewriting the sixteenth century and defining Japan’s destiny. The fast-paced, quick-to-learn Apocalypse Engine powers your tale of passion, loyalty, and tragedy worthy of Kurosawa’s camera.


Monsterhearts-SquareGM: James Mendez Hodes

System: Monsterhearts 2

Players: 3 to 6

Player Age: 18+
The shadow hold monsters. You know because you are one of them. Wickedness dwells within your heart, hunger courses through your veins. High school weighs on you and teen drama puts you on edge, but you have power. What do you do next? Monsterhearts lets you and your friends create stories about sexy monsters, teenage angst, personal horror, and secret love triangles. When you play, you explore the terror and confusion of having a body that is changing without your permission. This game is Powered by the Apocalypse. It draws inspiration from Twilight, Buffy, Ginger Snaps, The Vampire Diaries, and The Craft.


DungeonWorldGM: Arthur Berman

System: Dungeon World

Players: 3 to 5

Player Age: 13+

Maybe you’re a crew of hardened adventurers, embarking on one last quest. Maybe you’ve never met before, and working together is the only way to escape. However this party formed, now you’re on the adventure of your life, and we’re going to play to find out what happens. No experience or preparation necessary.


thequietyearGM: Arthur Berman

System: The Quiet Year

Players: 2 to 4

Player Age: 13+

There’s a community that’s barely eking out a life. We’ll play through a 52-week deck of cards, sketching out what happens over the course of one quiet year, before the frost shepherds come and all is lost.


Secrets and LiesGM: Daniel Bayn

System: Secrets & Lies

Players: 2 to 4

Player Age: 13+

Four college students venture into the hills of West Virginia to film a horror movie. One year later, their footage was found. A Lovecraftian adventure inspired by The Blair Witch Project. For mature players who are interested in the interplay between reality, fiction, and meta-fiction. Perfect for a Halloween one-shot.


WushuGM: Daniel Bayn

System: Wushu

Players: 2 to 4

Player Age: 13+

We’ll improvise an over-the-top action movie in the style of 1990’s Hong Kong cinema. Characters created at the time in 10 minutes or less. Setting could be anything from Star Wars or The Matrix to wuxia fantasy or a John Woo-style ballet of bullets. Tone may vary from silly to serious, but always awesome.


How It Works

This year we will be using a model closer to what is used at GenCon and Origins than at Go Play. Our purpose is to give players a few hours of fun while presenting games they might not be familiar with. In brief:

  • People registering to play will receive a GoD boarding pass from the host.
  • Each GM for the session will have a menu indicating the games they are offering.
  • At the start of the time block, the host will call boarding passes; we’re using a system that randomizes boarding passes while giving priority to people who have not played yet.
  • People whose boarding passes are called will pick a spot from the games that have not reached capacity at the moment.
  • GMs and their players sit down at their table and enjoy

Please swing by at least 10 minutes before games start to talk with a Games on Demand host. They can tell you more about what’s on offer and answer any questions about the games. They’ll also give you a boarding pass to get into games in the next slot.

On the hour the hosts will ask everyone to make some space and then start calling out boarding passes. When your boarding pass is called, give it to the host. You will be able to select a game from the available list.

Tags: Games On Demand

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