- Sun Oct 15, 9:00 AM - 1:00 PM
- Brian Vo, Brian Williams, Tomer Gurantz, Kevin Leung
- By GM
- Contra Costa I (48-55)
- 2 or 4 Hour
Description:
Don’t have any games scheduled but want to play something? Stop by the Big Bad Games On Demand! Games start every two hours (with a break around 1PM and 6PM) in Contra Costa Salon I.
Check the listing of all our awesome Games on Demand!
Sunday 9-11am and 11am-1pm (2-hr games)
System: TORG Eternity
Players: 3 to 5
Player Age: 13+
It seemed like a normal day. Then reality changed. Explore the setting and play of TORG Eternity as a normal day in the Bay Area turns strange for a group of errant high schoolers.
System: Juggernaut
Players: 4 to 6
Player Age: 18+
It is July third, 1950. The Korean War is eight days old. National Security Council Report 68 is sitting on Harry Truman’s desk, a grim outline of the Cold War that is to enfold the world for the next 40 years. Alan Turing’s paper “Computing Machinery and Intelligence” is circulating for review. Cinderella is a box office sensation.
And you have invented a computer that can see the future.
Sunday 9am-1pm (4-hr games)
System: Dungeon World
Players: 2 to 5
Player Age: 13+
Running Dungeon World with a slight bend. You’re commissioned to garrison and protect an outpost on the fringes of a wilderness, as Marquis Marque (or some other name) is seeking to expand his holdings and seek improved economic opportunities for his land. How do you fit in? What do you want? Will you get what you want? Let’s play to find out!
Mood/Tone: Exciting, Comedic, Adventure
System: No Country For Old Kobolds
Players: 2 to 5
Player Age: 13+
A kobold village finds itself beset by constant encroachments by 1st level adventurers, and all you do is want to be left alone (Maybe). What do you really want? Can you even with those adventurers? Is it possible to have long term goals? How can you find leverage?
Mood/Tone: Comedic, Dark, Existential?
System: Atlas Reckoning
Players: 1 to 4
Player Age: 13+
Atlas Reckoning is a game about the brave pilots of the Atlas Corps who are the only people standing between the remnants of humanity and the massive Behemoths that threaten its very existence. It’s a game about fast-paced, high-stakes combat in giant mechs, and the stresses of bearing the weight of the world on your shoulders.
[Although an even number of players are required, if an odd number wants to play, the fascilitator can play in a GM-less mode]
System: Dungeon World
Players: 2 to 5
Player Age: 13+
The Shrine of Pyre sits at the top of the treacherous Scrimshaw Pass. What boon do you hope to gain there? What dangers have required you to hire Lyurk’s band as guides? And why don’t you trust them? Explore a land of magic and danger in the roles of adventurers searching for fame, gold, and glory.
Dungeon World is based on the Apocalypse World engine, and is basically: D&D, the Story Game.
System: Dungeons & Dragons 5E
Players: 2 to 6
Player Age: 13+
Mission Impossible meets D&D. It’s your first mission as royal spies, and you will have to be crafty, sneaky, and clever to get through it. It is up to you to use your imagination to come up with the craziest ideas that might just work and improvise your way through dangers you definitely weren’t trained for.
System: Star Trek Adventures
Players: 3 to 7
Player Age: 13+
Be the command crew of a Starfleet vessel. Experience the hard choices you have only watched on TV as you embark on your own mission. Star Trek Adventures uses the 2d20 game system from Modiphius Entertainment.
How It Works
This year we will be using a model closer to what is used at GenCon and Origins than at Go Play. Our purpose is to give players a few hours of fun while presenting games they might not be familiar with. In brief:
- People registering to play will receive a GoD boarding pass from the host.
- Each GM for the session will have a menu indicating the games they are offering.
- At the start of the time block, the host will call boarding passes; we’re using a system that randomizes boarding passes while giving priority to people who have not played yet.
- People whose boarding passes are called will pick a spot from the games that have not reached capacity at the moment.
- GMs and their players sit down at their table and enjoy
Please swing by at least 10 minutes before games start to talk with a Games on Demand host. They can tell you more about what’s on offer and answer any questions about the games. They’ll also give you a boarding pass to get into games in the next slot.
On the hour the hosts will ask everyone to make some space and then start calling out boarding passes. When your boarding pass is called, give it to the host. You will be able to select a game from the available list.
Tags: Games On Demand
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