Games on Demand: Friday 2-6pm

Games on Demand: Friday 2-6pm
  • Fri Oct 12, 2:00 PM - 6:00 PM
  • Alec Sorensen, Daniel Bayn, Matthew Melville, W Lee, Spencer Davis, Sam Dunnewold, Dan Pradanamus, Jozy Zim, Spencer Starke
  • Tox; Samsara/Wushu; Amidst the Endless Quiet/Lasers and Feelings; Star Wars: Age of Rebellion/Fate Accelerated; The Hour Between Dog and Wolf/OmegaZone (Fate Accelerated)/Durance/Uprising (Fate); The Warren/Fiasco; Runequest/Warhammer Quest; Masks/Blades in the Dark; Icarus/Kids on Bikes hack
  • Contra Costa I (48-55)
  • 2 or 4 Hour

Description:

Don’t have any games scheduled but want to play something? Stop by the Big Bad Games On Demand! Games start every two hours (with a break around 1PM and 6PM) in Contra Costa Salon I.

Check the listing of all our awesome Games on Demand!

Friday 2-4pm and 4-6pm (2-hr games)

GM: Alec Sorensen

System: Internship at Ostentus Corp (Tox)

Players: 2 to 6

Player Age: 13+

Congratulations! You have just been accepted as an intern for Ostentus Corp, the parent company of more household brand names than you can shake a stick at. They own more patents than all of their competitors combined and supply the military with bleeding edge tech. After you see your first basement horror or employee experimentation survivor, however, you might begin to feel differently about your internship…

Tox is a game of mixing and matching powers and drawbacks, so players can create their own unique hero, mutant, or monstrosity.

System: A Missing Piece of Your Soul (Tox)

Players: 2 to 4

Player Age: 13+

There’s a missing piece of your soul. But don’t worry, it’s completely replaceable. What you choose to replace it with will grant you arcane powers at the same time it warps the very core of your being. Players take on the roles of modern people who have lost a chunk of their being to the Faceless and have had to replace it by absorbing the identity of non-human creatures and objects around them.

Tox is a game of mixing and matching powers and drawbacks, so players can create their own unique hero, mutant, or monstrosity.

GM: Sam Dunnewold

System: The Warren (PbtA)

Players: 3 to 5

Player Age: 13+
It’s Watership Down: the RPG! Play as rabbits trying to survive and thrive in a world of terrifying predators (housecats) and enormous death machines (cars). Will you make it through the day? And more importantly, will the warren you call home?

System: Fiasco

Players: 2 to 5

Player Age: 13+
A blistering game about horrible people making horrible mistakes. Tell your own story in the spirit of Fargo, Office Space, Girls Trip, or Ferris Bueller’s Day Off and watch your characters fall victim to hubris, jealousy, misery, and whatever else you decide to throw in their way.

GM: Spencer Davis

System: OmegaZone (Fate Accelerated)

Players: 3 to 6

Player Age: 13+
OmegaZone is rapid random characters fighting against equally random forces. The setting is future, somewhere between old Star Trek and new Futurama. Play is light with strong chances for goofy or over the top action.

System: The Hour Between Dog and Wolf

Players: 2 to 4

Player Age: 18+
A determined detective risk sanity as he chases down an active serial killer. Players play either the detective or the killer. This game is serious and can be heavy.

GM: W Lee

System: Follow

Players: 2 to 4

Player Age: 13+

Follow is a game where you sit down with your friends and play characters working together to achieve a common goal: your quest.

The quest you pick decides the kind of game you’ll play. You could start a rebellion, cure a disease, slay a dragon (or a cat), or get your candidate elected. If it’s something people can work together to accomplish, it could be a quest.

Will your characters stay united or will their differences tear them apart? Will they triumph or will their hopes go up in flames?

System: Microscope Chronicle

Players: 1 to 3

Player Age: 13+
Microscope Chronicle is a game where we tell the history of a single object (a sword of destiny, an elegant sailing ship, a mysterious temple on a far-flung planet) and the stories of those people whose lives intertwine with it. As with the original Microscope, we build the history fractally, out of chronological order.

Friday 2-6pm (4-hr games)

GM: Dan Pradanamus

System: Chaosium Runequest

Players: 2 to 4

Player Age: 13+

Evil meets evil. Pencil, character sheet, dice, figures, battlemat.

Chaos Badass Tactical Deathmatch, heavy on spells and spirit combat.

Most likely, limbs will fly!

System: Warhammer Quest Adventure Card Game

Players: 3 to 4

Player Age: 13+

Warhammer Quest: The Adventure Card Game is a cooperative game of heroic dungeon adventures for one to four players. Players assume the roles of some of the Old World’s most iconic heroes, then venture into the shadows to battle ghouls, Goblins, Skaven, giant bats, swarms of rats, and other monsters.

Can you survive their relentless onslaught? Can you press deeper into their lair to find the evil villain that drives them forward? There are only two ways for your quest to end – in death or in glory!

GM:  Daniel Bayn

System: Samsara

Players: 2 to 4

Player Age: 18+
Occult action and adventure on the streets of Mumbai, India. Imagine Supernatural or The X-Files getting a Bollywood reboot, but with way more hungry ghosts and cannibal-sorcery.

System: Wushu

Players: 2 to 4

Player Age: 18+
We’ll improvise a game of over-the-top Hong Kong action using a popular setting of your choice, from Star Wars to The Matrix.

GM:  Jozy Zim

System: Masks

Players: 2 to 5

Player Age: 13+
OMG, so many superheroes. You get to play the next generation of superheroes. Pick heroic life you lead, maybe you’re the next generation of a heroic tradition, a science experiment gone angry, coming to grips with a limitless power within, an alien from another place, and Play to Find Out what kind of hero you all are. Do they call you Dangerous, a Freak? Prove them wrong. Do you want to be the Savior they think you are? Play to Find Out. A PbtA game of super-powered teens in a city overrun with weirdness.

System: Blades in the Dark

Players: 2 to 5

Player Age: 18+
Let’s do some crimes. In Dusk, our home sweet home, for now, they Whisper to ghosts, Lurk in shadows, Hound those with more money than sense. You just got to find an opening, and cut your way in. Cut long enough, and you’ll cut your way to freedom. Power. Or hopefully rich enough to pretend at ’em. Play to Find Out. Assassins? Smugglers? A Cult working for a higher (technically, lower) power, some Forgotten God? We’ll make a crew of scoundrels. Do some crimes in the corrupt, ghost ridden, electric city of Doskvol, under a broken sun, for a chance to retire somewhere better.

GM: Matthew Melville

System: Amidst the Endless Quiet

Players: 3 to 5

Player Age: 18+

A spaceship, trapped in the void of interstellar space, is dying, but not alone. Four of its human passengers will die with it, lost forever in senseless tragedy. One of them may yet survive. How will you the AI decide who lives and dies?

Think 2001: A Space Odyssey but with a good ship AI.

System: Lasers and Feelings

Players: 3 to 5

Player Age: 18+

You are the crew of the interstellar scout ship Raptor. Your mission is to explore uncharted regions of space, deal with aliens both friendly and deadly, and defend the Consortium worlds against space dangers. Captain Darcy has been overcome by the strange psychic entity known as Something Else, leaving you to fend for yourselves while he recovers in a medical pod.

Star Trek-like RPG

GM: Spencer Davis

System: Durance

Players: 3 to 5

Player Age: 13+
Durance is a GM-less story game set in a penal colony on a new world. The colony is subject to terrible outside forces that threaten the precarious balance between the guards and the inmates.

System: Uprising: The Dystopian Universe RPG (Fate)

Players: 3 to 6

Player Age: 13+
Uprising is set in the same universe as Coup and The Resistance. Everyone plays a member of La Resistance, but everyone also has a secret. Can you complete your mission while also watching out that your teammates aren’t secretly government spies?

GM: Spencer Starke

System: Icarus

Players: 2 to 4

Player Age: 13+
Icarus is a storytelling game about the collapse of a great civilization. Every game begins in a city-nation known as Icarus at the height of its power where, in celebration, the city has decided to erect a massive, ever-growing tower in the center of town to display its prestige to the world. Over the course of the game, we’ll be stacking dice to represent the tower’s continuous growth as the city begins to crumble and decay around it. Once the dice tower finally falls, the civilization will go with it, and the game will end.

System: Kids on Brooms (Kids on Bikes)

Players: 3 to 5

Player Age: 13+
Kids on Brooms takes the flexible and easy to learn mechanics of Kids on Bikes, and moves the setting from an 80’s small town to a magical school full of mystery and adventure. In the same way KoB was heavily inspired by shows like Stranger Things and It, Brooms takes heaping doses of influence from properties like Harry Potter and The Magicians. During the session, we’ll build out the world together as we go to class, duel with some bullies, and discover the hidden mysteries our school has to offer.

GM: W Lee

System: The Soul Diamond Job (Star Wars: Age of Rebellion)

Players: 3 to 5

Player Age: 13+
It is a dark time for the Rebellion. After the fall of the Death Star, the Empire has redoubled its efforts to wipe out the Alliance and bring an end to all opposition to their rule. In the midst of this hunt comes news to Rebel Intelligence that a Soul Diamond of House Madine, long rumoured to contain information about a superweapon, has reappeared in an auction house on the fringes of Hutt Space. The PCs are the best available crew, sent to obtain the gem by any means necessary.

System: Harry Potter and the Force Awakens (Fate Accelerated)

Players: 3 to 5

Player Age: 13+
A generation after the Battle of Hogwarts, Hermione Granger leads the Resistance of the Phoenix against a resurgent Death Eater movement. In the face of an apathetic Wizengamot and fierce Dark Arts practitioners, it’ll take a new band of witches and wizards to find missing Auror Harry Potter.

 


How It Works

This year we will be using a model closer to what is used at GenCon and Origins than at Go Play. Our purpose is to give players a few hours of fun while presenting games they might not be familiar with. In brief:

  • People registering to play will receive a GoD boarding pass from the host.
  • Each GM for the session will have a menu indicating the games they are offering.
  • At the start of the time block, the host will call boarding passes; we’re using a system that randomizes boarding passes while giving priority to people who have not played yet.
  • People whose boarding passes are called will pick a spot from the games that have not reached capacity at the moment.
  • GMs and their players sit down at their table and enjoy

Please swing by at least 10 minutes before games start to talk with a Games on Demand host. They can tell you more about what’s on offer and answer any questions about the games. They’ll also give you a boarding pass to get into games in the next slot.

On the hour the hosts will ask everyone to make some space and then start calling out boarding passes. When your boarding pass is called, give it to the host. You will be able to select a game from the available list.

Tags: Games On Demand

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