- Fri Oct 11, 9:00 AM - 1:00 PM
- Natalie, Taylor LaBresh, F. Helen, Tre' G. III, Edmund Metheny, Spenser Starke, AdiraSlattery, Jason Bradley Thompson, Alastor Guzman, Viditya R Voleti
- Various
- Contra Costa (61-74)
- 2 or 4 Hour
Description:
Don’t have any games scheduled but want to play something? Stop by the Big Bad Games On Demand! Games start every two hours (with a break around 1PM and 6PM) in the Contra Costa Salon.
Check the listing of all our awesome Games on Demand!
Friday 9-11am and 11am-1pm (2-hr games)
GM: Taylor LaBresh
System: This Is A Game About Fishing
Players: 2 to 6
Player Age: 13+
In the Near Future, following ecological collapse, gangs of gregarious youths scale skyscrapers, commune with ghosts, and dodge mech police to engage in the high tech, high octane world of fish crime.
In this Belonging Outside Belonging game, you play as queer fisherfolk trying to make a life in a world where a dozen billionaires have killed the earth.
System: Descent into Midnight
Players: 2 to 6
Player Age: 13+
Psionic creatures born in the oceans of an alien world form a gifted team of guardians to defend their community against a horrifying corruption.
GM: Alastor Guzman
System: Light and Shadow
Players: 2 to 5
Player Age: 13+
Light and Shadow is a game of urban exploration and modern fantasy in Mexico City, would you be a Channeler using the power around you or from the myths to discover the secrets of the city or a Nucleic and use your beliefs to change the world. This game focuses on discovery and magic in a modern setting where the most important thing is how you interact with those around you and venture into a world full of secrets. It uses a modified version of the Spark system by Jason Pitre.
System: The Maze
Players: 2 to 6
Player Age: 13+
The Maze is a flexible adventure that can be easily adapted to OSRs (games), Dungeons and Dragons, Pathfinder and any d20 system as well. The purpose of the adventure is twofold: to enjoy “breaking the door” one-shot scenes, while at the same time being able to follow them up with an overarching plot that offers you a myriad of possibilities for fun.
Friday 9am-1pm (4-hr games)
GM: Natalie
System: Delver
Players: 1 to 4
Player Age: 13+
Delver is a rules light game of surreal dungeon crawling, inspired by games like the Dark Souls trilogy.
The world is starting to forget, and its memories are pooling in the dungeon. All manner of strange things, unknown histories, and storied artifacts have trickled in, as well as the people who seek to recover them. Some want their past, some want power, some want truth, and some want redemption. All of them want to survive and get out, but the dungeon resists.
System: BLOOD & hormones
Players: 2 to 5
Player Age: 18+
BLOOD & hormones is a game of trans cyberpunks. You play a cadre of trans punks trying desperately to survive in a cyberpunk future that wants them dead. What does it mean to be owned by others? How can you live in community with those who have hurt you? What sacrifices will you make to actualize your body? Most of all, where will you find hope together?
GM: F. Helen
System: Fiasco
Players: 2 to 4
Player Age: 13+
A game of powerful ambition and poor impulse control.
System: Golden Sky Stories
Players: 3 to 5
Player Age: 13+
Golden Sky Stories is a heartwarming, non-violent role-playing game. It takes place in a small town in rural Japan, and players take on the role of henge, animals with just a little magical power, including the ability to temporarily take human form. They do not fight great battles or unearth valuable treasures though; Golden Sky Stories adventures are all about helping others and becoming friends.
GM: Tre’ G. III
System: The Matrix RPG
Players: 3 to 5
Player Age: 13+
Welcome to the Matrix, a world coded by machines. Inside these virtual cities are illusions and lies. Most of the world’s population are imprisoned by the Matrix.
Under the frozen wasteland that covers the Earth’s surface there are soldiers fighting machines to free other humans. Some humans survive in Outpost Cities. Every day is a battle and every year is the same. War is hell and your crew are caught up in the middle.
In remembrance of their fallen heroes the cities restored one of the most effective hover ships to ever fight machines, the Hermes. The cities found a Captain. The Captain found you, the crew.
At the start of this mission you have lots of questions and only one person who can answer them.
GM: Edmund Metheny
System: Dialect
Players: 2 to 3
Player Age: 18+
This is a game about language.
Dialect is a story game about an isolated community, their language, and what it means for that language to be lost. In this game you will tell the story of their isolation by building their language. New words will come from the fundamental aspects of the community: who they are, what they believe in, how they respond to a changing world.
Then their isolation ends. Their world changes and their language changes with it. And ultimately is lost.
This is a game about language — and how it dies.
System: Downfall
Players: 2 to 3
Player Age: 18+
Build the world… and then destroy it!
In Downfall, you choose a flaw you want to explore and build a unique and irredeemably broken world around it. You will craft traditions that bring your society to life, then see how it all comes tumbling down,
What flaw will be the root of your society’s downfall?
GM: Spenser Starke
System: Youngblades
Players: 2 to 5
Player Age: 18+
Youngblades is a collaborative role playing game about young adventurers setting out on a journey to discover the kinds of heroes they will one day become. If you’ve seen cartoons like She-Ra, The Dragon Prince, and Avatar: The Last Airbender, you’ll already be familiar with the types of stories this system is designed to tell. Though they often take place in what could be considered a traditional fantasy setting, they tend to focus just as much on the emotional struggles of the characters as the physical ones. These are stories about friendships and relationships; about being vulnerable and impressionable and trying to figure out your place in a wondrous and dangerous world.
System: Icarus
Players: 2 to 5
Player Age: 18+
Icarus is a storytelling game about the collapse of a great civilization. Every game begins in a city-nation known as Icarus at the height of its power where, in celebration, the city has decided to erect a massive, ever-growing tower in the center of town to display its prestige to the world. Over the course of the game, we’ll be stacking dice to represent the tower’s continuous growth as the city begins to crumble and decay around it. Once the dice tower finally falls, the civilization will go with it, and the game will end.
GM: Adira Slattery
System: Night Café
Players: 4
Player Age: 18+
Night Café is a roleplaying game based on a Vincent van Gogh painting. Play as Crime, Madness, Ruin, Vincent, or the Café itself and then embody the various patrons of the café as you push them towards goals and ends. Pass multiple characters around and create a collaborative melancholy world.
System: They Came to Play Ball
Players: 2 to 4
Player Age: 18+
Humanity ventured into space, finding it was alone in the universe. Until they came from behind physics, and THEY CAME TO PLAY BALL. Now, teams of half-human Eldritch monstrosities meet on the pitch to the screams of the roaring fans to play the greatest game of all, Antiball. They live complicated lives, face off in front of a screaming crowd, fall in love, deal with fame, and even sometimes die on the pitch.
In the style of The King is Dead, Mobile Suit Zero: Firebrands, and Hearts of Magic.
GM: Jason Bradley Thompson
System: Obachan Panic!
Players: 2 to 4
Player Age: 18+
A game where neurotic grandmas and aunties save the world… and look good doing it! Take the role of a quirky, adorable grandma or aunty fighting alien invasions, government conspiracies, monsters, the singularity, economic collapse and deflated soufflés, while still making it home home in time to make you that casserole you like. This Powered by the Apocalypse game combines Monsterhearts and Monster of the Week, with a side of chicken soup and weaponized guilt.
System: Dreamland
Players: 1 to 4
Player Age: 18+
Enter Dreamland, a fairytale-like world outside of time, a place of strange cities, jungles and deserts, dragons and zoogs. You are a dreamer, one of the few people able to visit Dreamland, where your precious Memories of waking life are the fuel to create marvels and shape the dreamworld… but lose too many Memories and you might wake up a changed person, or never wake up at all. Dreamland is a surreal fairytale RPG of wordplay, mystery and adventure inspired by The Neverending Story, The Dream-Quest of Unknown Kadath and the works of Lord Dunsany.
GM: Viditya R Voleti
System: Space Goblins!
Players: 2 to 5
Player Age: 13+
You are all Goblins, congratulations! You are also all barreling through space in a ship made of junk and scrap, how lucky! Your goal: to make it to Junktopia, the rogue planet in the middle of space, a utopia for the Goblins, with your ship intact and as much Junk as you can to further its beauty!
System: Space Between Stars
Players: 3 to 5
Player Age: 13+
Space Between Stars is a collaborative storytelling roleplaying game about characters who are the crew of a spaceship exploring an unstable universe, dealing with their own internal issues and growing together through shared experiences, one job at a time. Players create their universe from the ground up, build their ship, their relationships between each other.
Note: It says below that the event is full; that’s because we set the capacity at zero. All seats are assigned on site, so have no fear!
Tags: Games On Demand
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