Games on Demand: Saturday 8pm-midnight

Games on Demand: Saturday 8pm-midnight
  • Sat Oct 13, 8:00 PM - 12:00 AM
  • Adrienne Mueller, Banana Chan, ET, Justin Hamilton, Monte Lin, Nick Hopkins, Patrick Brannick, Spencer Davis, Spencer Starke
  • Love in the Time of Seið/Archipelago; Kids on Bikes hack/Dread hack; The King is Dead/Apocalypse World; Bluebeard's Bride/Tall Pines; Masks/Monsterhearts 2; Star Trek Adventures/Dresden Files Accelerated/Mouse Guard; Firebrands/The King is Dead; The Hour Between Dog and Wolf/OmegaZone (Fate Accelerated)/Durance/Uprising (Fate); Icarus/Kids on Bikes hack
  • Contra Costa I (48-55)
  • 2 or 4 Hour

Description:

Don’t have any games scheduled but want to play something? Stop by the Big Bad Games On Demand! Games start every two hours (with a break around 1PM and 6PM) in Contra Costa Salon I.

Check the listing of all our awesome Games on Demand!

Saturday 8-10pm and 10pm-midnight (2-hr games)

GM: Spencer Davis

System: OmegaZone (Fate Accelerated)

Players: 3 to 6

Player Age: 13+
OmegaZone is rapid random characters fighting against equally random forces. The setting is future, somewhere between old Star Trek and new Futurama. Play is light with strong chances for goofy or over the top action.

System: The Hour Between Dog and Wolf

Players: 2 to 4

Player Age: 18+
A determined detective risk sanity as he chases down an active serial killer. Players play either the detective or the killer. This game is serious and can be heavy.

Saturday 8pm-midnight (4-hr games)

GM: Adrienne Mueller

System: Love in the Time of Seið

Players: 3 to 4

Player Age: 18+
Love in the Time of Seið is a story game for four or five players. Each player controls one character in a web of intrigue, with motivations, desires and secrets that will force them to forge and break alliances of love, power and magic. Chances are that some will meet a tragic end, while others find happiness, or the illusion of it—but this is up to the players to decide and explore during play.

System: Perfect, Unrevised

Players: 2 to 3

Player Age: 18+

This society is perfect. Except for you.

This game has some dark and disturbing themes. It takes place in a nightmarish social fiction and asks you to collaborate on describing scenes of torture and great suffering. It is about the struggle between criminals and oppressive enforcers of the law.

It is also a meaningful game, and speaks to human struggle and the ability for passions to endure.

GM: Banana Chan

System: Dads on Mowers (Kids on Bikes)

Players: 3 to 5

Player Age: 18+
The Festival of Rock (a.k.a. Dadchella) is upon the town of Suburbtopia and everyone is getting ready… Though something strange is afoot. Players take on the characters of dads stumbling around the town solving mysteries. The game is silly, with content that can be scary.

System: Spirit Box (Dread)

Players: 3 to 4

Player Age: 18+

Players are international boarding school kids who are stuck at school during the holidays. They’ve purchased a spirit box and have decided to play with it. The game is scary and serious, and may contain some mature themes. An actual spirit box will be used in the game.

GM: ET

System: The King is Dead

Players: 2 to 4

Player Age: 18+
Game of Thrones meets a dating sim in this game of succession, intrigue, and romance. You play a young warrior prince, princess, or princex competing with others to win the crown for your family while struggling with your heart’s (or pants’) desires. This prompt-based, GM-less roleplaying game can cover some mature themes and get emotionally vulnerable, so we’ll also cover some safety tools before we start. Please be aware that first time players will be asked to internalize a lot of text while playing scenes.

System: Apocalypse World

Players: 3 to 4

Player Age: 18+
We’ll play as a ragtag band of misfits with a set of real-world skills (e.g., gardening, information management, sewing) trying to make it together in the harsh reality of the post-apocalypse. Apocalypse World is a mechanically simple GM’ed game that covers mature themes and demands some emotional honesty of its players. It is a narrative game that focuses more on character interaction than success and failure.

In this version I’ll be asking players to begin with characters who are genuinely interested in each others’ well-being, so please take off your lone wolf pants and put your wolf pack pants on.

GM: Justin Hamilton

System: Bluebeard’s Bride (PbtA)

Players: 3 to 5

Player Age: 18+
Bluebeard’s Bride is an investigatory horror tabletop roleplaying game, and produces adult feminine horror fiction like Crimson Peak, American Horror Story, or The Company of Wolves, making it fun for horror fans and dark fairy tale fans alike. And the Powered by the Apocalypse system gives Bluebeard’s Bride the strong, yet flexible system necessary to tell your own flavor of horror.

This is a mature game that deals with graphic and unsettling themes.

System: Tall Pines

Players: 2 to 6

Player Age: 18+

Tall Pines is a card-based tabletop story game where you’ll discover, create, and explore a murder mystery in a small mountain town. You’ll play through a tale in three acts, using the game cards to prompt exciting and enigmatic scenes, establish a shared language of symbolism and metaphor, and reveal the secrets that the town and its people hide.

This is a mature game that deal with graphic and unsettling themes.

GM: Monte Lin

System: Masks (PbtA)

Players: 3 to 4

Player Age: 18+

It’s a Ti’ig alien invasion, but you’re sidelined! You are assisting in the city’s evacuation, but you are under orders to join the rest of the citizens, because “you’re just a kid.” While the Tier 1 superheroes are shutting down Ti’ig Hatcheries and destroying Slampods, you see a Ti’ig, all eyeball, tentacles, and powered armor, shapechange into a human and merge into the crowd.

The adults are too busy. “No chatter on this comm!” It’s up to you to uncover and stop this new threat.

System: Monsterhearts 2 (PbtA)

Players: 3 to 4

Player Age: 18+

On the evening before the big Homecoming game, the students of Hunter High burn an effigy of their rival’s mascot, the Witch. It’s a night of partying, drinking, and messing around (which explains why HH never wins their game).

Everyone attends even though it’s prohibited and illegal. Jocks, nerds, goths, freaks all come together to burn the Witch.

It is a night of revelation, exaltation, and deception, perfect for little monsters like yourselves.

GM: Nick Hopkins

System: Star Trek Adventures

Players: 3 to 5

Player Age: 13+
While en route to Damoclen a priority distress signal from the USS Triumphant asks for immediate aid. They have precious cargo. Cargo that needs to get back to Federation space safely. The Triumphant is too badly damaged to make it home without repair. You, the crew of the USS Valiant, have been charged with bringing this cargo home. Why are the Romulans so upset about what you are carrying?

System: Dresden Files Accelerated (Fate)

Players: 3 to 5

Player Age: 18+
You’ve been charged with investigating a missing person in Seattle. The White Council needs you, a group of outsiders, to look into the death. Seattle, as you know, is a city that has peeled itself away from Council protection. What they haven’t told you is that the missing person is a Warden. Gotta love the White Council, right?

18 or older, please.

System: Mouse Guard

Players: 3 to 5

Player Age: 13+
The road west to Barkstone and Pebblebrook has been destroyed over the Winter. With the coming of spring it is up to you to get the road open so that much needed food can reach these hungry mice!

GM: Patrick Brannick

System: Mobile Frame Zero: Firebrands

Players: 2 to 4

Player Age: 13+

The year is SC 0245.

Humanity has spread through the Milky way, using interstellar transit gate technology to colonize the galaxy. Mobile frames are the hard-working, hard-fighting combat and labor mecha they’ve brought with them.

You are romantic ace mobile-frame pilots, caught up in an undeclared war for the future of the Bantral system.

Fight with your friends. Ally with your rivals. Fall in love with your enemies.

*MF0: FIREBRANDS is a casual rpg by D. Vincent Baker and Meguey Baker, set in Joshua A.C. Newman’s MOBILE FRAME ZERO universe. You don’t need to be familiar with MF0: RAPID ATTACK or MF0: INTERCEPT ORBIT to play.*

System: The King is Dead

Players: 2 to 4

Player Age: 18+

The king of Banteave, Eyvard III, high prince of House Dillestone and Sovereign of the Seaward Coast, has died without heir. Civil war is certain.

You’re a young warrior prince or warrior princess of one of the royal houses of Banteave. You’re caught up in this looming war of succession. To see your house exalted, you’ll have to fight and scheme, allying with your rivals and betraying your friends, falling in love with your enemies, daring danger, adventure, romance, and war.

You were born for this.

*The King Is Dead is a roleplaying party game for 3-5 players by D. Vincent Baker and Meguey Baker. It’s designed for any mix of roleplayers and non-roleplayers, and it plays in the same time and space as a board game or card game.*

GM: Spencer Davis

System: Durance

Players: 3 to 5

Player Age: 13+
Durance is a GM-less story game set in a penal colony on a new world. The colony is subject to terrible outside forces that threaten the precarious balance between the guards and the inmates.

System: Uprising: The Dystopian Universe RPG (Fate)

Players: 3 to 6

Player Age: 13+
Uprising is set in the same universe as Coup and The Resistance. Everyone plays a member of La Resistance, but everyone also has a secret. Can you complete your mission while also watching out that your teammates aren’t secretly government spies?

GM: Spencer Starke

System: Icarus

Players: 2 to 4

Player Age: 13+
Icarus is a storytelling game about the collapse of a great civilization. Every game begins in a city-nation known as Icarus at the height of its power where, in celebration, the city has decided to erect a massive, ever-growing tower in the center of town to display its prestige to the world. Over the course of the game, we’ll be stacking dice to represent the tower’s continuous growth as the city begins to crumble and decay around it. Once the dice tower finally falls, the civilization will go with it, and the game will end.

System: Kids on Brooms (Kids on Bikes)

Players: 3 to 5

Player Age: 13+
Kids on Brooms takes the flexible and easy to learn mechanics of Kids on Bikes, and moves the setting from an 80’s small town to a magical school full of mystery and adventure. In the same way KoB was heavily inspired by shows like Stranger Things and It, Brooms takes heaping doses of influence from properties like Harry Potter and The Magicians. During the session, we’ll build out the world together as we go to class, duel with some bullies, and discover the hidden mysteries our school has to offer.

 


How It Works

This year we will be using a model closer to what is used at GenCon and Origins than at Go Play. Our purpose is to give players a few hours of fun while presenting games they might not be familiar with. In brief:

  • People registering to play will receive a GoD boarding pass from the host.
  • Each GM for the session will have a menu indicating the games they are offering.
  • At the start of the time block, the host will call boarding passes; we’re using a system that randomizes boarding passes while giving priority to people who have not played yet.
  • People whose boarding passes are called will pick a spot from the games that have not reached capacity at the moment.
  • GMs and their players sit down at their table and enjoy

Please swing by at least 10 minutes before games start to talk with a Games on Demand host. They can tell you more about what’s on offer and answer any questions about the games. They’ll also give you a boarding pass to get into games in the next slot.

On the hour the hosts will ask everyone to make some space and then start calling out boarding passes. When your boarding pass is called, give it to the host. You will be able to select a game from the available list.

Tags: Games On Demand

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