Games on Demand: Saturday 9am-1pm

Games on Demand: Saturday 9am-1pm
  • Sat Oct 12, 9:00 AM - 1:00 PM
  • Joe B., Taylor LaBresh, Ryan Ossum, Tre' G. III, Rose Rabishaw, Riley Rethal, Adira Slattery, Alastor Guzman, Duane O’Brien, Dana Fried
  • Various
  • Contra Costa (61-74)
  • 2 or 4 Hour

Description:

Don’t have any games scheduled but want to play something? Stop by the Big Bad Games On Demand! Games start every two hours (with a break around 1PM and 6PM) in the Contra Costa Salon.

Check the listing of all our awesome Games on Demand!

Saturday 9-11am and 11am-1pm (2-hr games)

GM: Taylor LaBresh

This Is a Game About FishingSystem: This Is A Game About Fishing
Players: 2 to 6

Player Age: 13+

In the Near Future, following ecological collapse, gangs of gregarious youths scale skyscrapers, commune with ghosts, and dodge mech police to engage in the high tech, high octane world of fish crime.

In this Belonging Outside Belonging game, you play as queer fisherfolk trying to make a life in a world where a dozen billionaires have killed the earth.

System: Descent into Midnight
Players: 2 to 6

Player Age: 13+

Psionic creatures born in the oceans of an alien world form a gifted team of guardians to defend their community against a horrifying corruption.

GM: Riley Rethal

System: The Riot Starts
Players: 2 to 5

Player Age: 13+

The Riot Starts is a GM-less rpg about a group of people in the underworld, coming together to start a resistance against the capitalist oppression that surrounds them. Inspired by the musical Hadestown, it’s a game about community, alienation, and revolution.

System: Dusk to Midnight
Players: 1 to 4

Player Age: 13+

Dusk to Midnight is a GM-less game about mech pilots in a losing war. Explore your relationship to the war, your mech, and your fellow soldiers as you inch closer towards your doom.

GM: Alastor Guzman

System: Light and Shadow
Players: 2 to 5

Player Age: 13+

Light and Shadow is a game of urban exploration and modern fantasy in Mexico City, would you be a Channeler using the power around you or from the myths to discover the secrets of the city or a Nucleic and use your beliefs to change the world. This game focuses on discovery and magic in a modern setting where the most important thing is how you interact with those around you and venture into a world full of secrets. It uses a modified version of the Spark system by Jason Pitre.

System: The Maze
Players: 2 to 6

Player Age: 13+

The Maze is a flexible adventure that can be easily adapted to OSRs (games), Dungeons and DragonsPathfinder and any d20 system as well. The purpose of the adventure is twofold: to enjoy “breaking the door” one-shot scenes, while at the same time being able to follow them up with an overarching plot that offers you a myriad of possibilities for fun.

Saturday 9am-1pm (4-hr games)

GM: Tre’ G. III

System: The Matrix RPG
Players: 3 to 5

Player Age: 13+

Welcome to the Matrix, a world coded by machines. Inside these virtual cities are illusions and lies. Most of the world’s population are imprisoned by the Matrix.

Under the frozen wasteland that covers the Earth’s surface there are soldiers fighting machines to free other humans. Some humans survive in Outpost Cities. Every day is a battle and every year is the same. War is hell and your crew are caught up in the middle.

In remembrance of their fallen heroes the cities restored one of the most effective hover ships to ever fight machines, the Hermes. The cities found a Captain. The Captain found you, the crew.

At the start of this mission you have lots of questions and only one person who can answer them.

GM: Adira Slattery

System: Night Café
Players: 4 

Player Age: 18+

Night Café is a roleplaying game based on a Vincent van Gogh painting. Play as Crime, Madness, Ruin, Vincent, or the Café itself and then embody the various patrons of the café as you push them towards goals and ends. Pass multiple characters around and create a collaborative melancholy world.

System: They Came to Play Ball
Players: 2 to 4

Player Age: 18+

Humanity ventured into space, finding it was alone in the universe. Until they came from behind physics, and THEY CAME TO PLAY BALL. Now, teams of half-human Eldritch monstrosities meet on the pitch to the screams of the roaring fans to play the greatest game of all, Antiball. They live complicated lives, face off in front of a screaming crowd, fall in love, deal with fame, and even sometimes die on the pitch.

In the style of The King is DeadMobile Suit Zero: Firebrands, and Hearts of Magic.

GM: Joe B.

System: Follow
Players: 3

Player Age: 18+

Follow is a GM-less collaborative story game. As a group we will choose from a variety of quests, perhaps adventurers who need to slay a dragon, or college students trying to liberate a discontinued soda pop recipe. The first part of the game we create the story and characters, then we will take turns narrating scenes that advance the plot. After each act we will make progress towards completing the quest or falter in the face of adversity.

Together we will either succeed or fail, often its more fun to see how our characters handle adversity!

System: Heroes of the Hearth
Players: 3

Player Age: 18+

We have all heard of stories where adventurers go off to fight a great evil and save the kingdom. What happens to their friends, family, and loved ones who remain back home? In this game, we will each play as one of these characters. We will take turns narrating scenes where we explore the relationships between characters and uncover the hidden strength that our townsfolk show in the face of adversity.

This collaborative storytelling game is from an anthology called Seven Wonders.

GM: Ryan Ossum

System: Genesys
Players: 3 to 5

Player Age: 13+

Magical Girls (kinda like Sailor Moon) and Magical Boys have always been among us. However, they also grow old and have families. They pass on their magical status to their offspring, but there’s a time… A specific time when these Magical people are parents to non-Magical children. This is when you would teach them right and wrong, raise them, and STILL battle the forces of Evil!

You are one of these parents. Raise your kids, Fight Evil, Pass on your legacy!

Psychic Showdown!

System: Tokyo Brain Pop
Players: 4 to 5

Player Age: 13+

Wanna play some Star Wars? Ok! How about Legend Of The Five Rings? We’re covered. Harry Potter? I got that. X-Men? I’ve got you there too.

Gather together your friends, come up with the world setting you want to play in, and I’ll show you a system and make it happen! A game where conflicts are resolved by your friends, not by mere dice rolls. (Although Dice rolls are a thing still)

GM: Rose Rabishaw

System: Fiasco: The Real Magical Girls of Collingwood
Players: 2 to 4

Player Age: 13+

You didn’t choose the Magical Girl Life, the Magical Girl Life chose you. What’s that sound? Oh, just the music queueing up for your 10-minute long transformation sequence.

Being a teenager is hard – there’s that exam you have to study for, you’re trying to swing a date with that cutie you’ve been eyeing on the bus, and you’re pretty sure Mount Vesuvius is about to erupt on your face. Oh – and there’s that talking animal that’s been visiting you at night and telling you that you and your friends have been chosen to fight evil using your magical powers. This playset is for fans of Magical Girl anime and manga — maybe you’re the goody-two-shoes who bakes cookies for all your pals, maybe you’re the clumsy one who doesn’t know how to talk to your crush, or maybe you’re the powerful magic-user looking to take your rightful place in the world. See you after school!

System: The Quiet Year
Players: 1 to 3

Player Age: 13+

The Quiet Year is a map game. You define the struggles of a post-apocalyptic community, and attempt to build something good within their quiet year. Every decision and every action is set against a backdrop of dwindling time and rising concern.

The game is played using a deck of cards – each of the 52 cards corresponds to a week during the quiet year. Each card triggers certain events – bringing bad news, good omens, project delays and sudden changes in luck. At the end of the quiet year, the Frost Shepherds will come, ending the game.

GM: Duane O’Brien

System: Goblin City
Players: 3 to 5

Player Age: 13+

You role-play Goblins living in Goblin City. You are magical, technological, fantastical, and disposable. And you owe someone a great deal of money. How are you going to pay that debt? Who knows!

Lights system with a focus on story. Characters created on the fly, with a light GM touch to keep things awesome.

Goblin City: Explode or Die Trying!

System: Paranoia
Players: 3 to 5

Player Age: 18+

In this comedy sci-fi RPG, you play clones of yourself living in Alpha Complex – a vast underground city in the future, where there is never any Trouble. You are a Troubleshooter. You find Trouble, and you Shoot it. Why? Because The Computer instructed you to do so, Citizen. There is no Trouble. But go shoot the Trouble anyway. Otherwise there will be Trouble. You will be the Trouble. Someone might shoot you. It isn’t any Trouble. Is it, Citizen? Please think before answering.

GM: Dana Fried

System: Souls of Steel (PbtA)
Players: 3 to 6

Player Age: 18+

The Capella Federation and House Abdulmejid battled over the once resource-rich planet of Falk’s Cove for centuries. Capella holds it now, but rumors suggest a new vein of iridium ore has been discovered, and the Sultan doesn’t want it in the hands of his people’s sworn enemies.

In this scenario for Souls of Steel, you play a crack team of ace mecha pilots dispatched to the surface of Falk’s Cove to find and disable the planetary shield generator. Experience cinematic action sequences while negotiating intense friendships and rivalries between your pilots in this unique Powered by the Apocalypse RPG.

System: Monster of the Week (PbtA)
Players: 3 to 6

Player Age: 18+

People have been disappearing from a quiet Staten Island neighborhood. A concerned neighbor saw an ad for monster hunters in the back of a Natural Healing magazine, and called the number – your number. Now, after a cross-country trip from your last job in Tuscaloosa, you’re finally in New York City – and ready to kick some serious monster butt.

Roleplay a diverse team of supernatural investigators trying to get along while they solve a dangerous mystery in this classic Powered by the Apocalypse RPG.


Note: It says below that the event is full; that’s because we set the capacity at zero. All seats are assigned on site, so have no fear!

Tags: Games On Demand

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