Halls of Nazir-Thun

Halls of Nazir-Thun
  • Sat Oct 14, 9:00 AM - 1:00 PM
  • Gene Lancaster
  • Crypts & Things
  • Cut/Break, Open Door policy
  • Lobby (79)
  • 4
  • 0 of 5
  • Provided

Description:

New players welcome! No demi-human characters.

Magic is a double-edge sword and will surely cause one to lose their very sanity. Think Conan rather than Tolkien. 3 to 5 ballsy players needed to play as Barbarians, Fighters, or Thieves.

Sanity mechanics, eldritch horrors, mad magicians, strange elixirs, and more!

Thousands of years ago Nizar-Thun was a fearsome sorcerer who lived high in the mountains in his palace. This palace was a complex of rooms and corridors carved into the living rock itself. Here Nizar-Thun did his great works of magic, housed his armies and hid his treasures. Some said he was working on a potion of immortality when a rival brought his reign of terror to an end. Despite looting the palace they never did find the sorcerer’s treasure.

With map and key in hand you make your way to the Halls of Nizar-Thun just north of Zarn the Wasted City. Having travelled the winding and rocky path up the mountainside, you find yourself far from civilization, and outside the entrance to the Halls of Nizar-Thun.

Light up a torch and enter!
See oldheroesneverdie.com for more info

Tags: Adventure, Combat, Fantasy, Light, Strong storyline

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