- Sun Oct 30, 9:00 AM - 1:00 PM
- Scott Henderson
- Ten Candles
- X-card,Open Door Policy
- 2016 (5)
- 4
- 0 of 5
- Created at the table
Description:
You are astronauts aboard the international moon base Artemis. Darkness is a frightening thing when it means that your communications with Earth no longer gain responses, and your solar generators are suddenly without fuel. Without the sun, Artemis is dying.
Alone that would be enough. And then They came. One by one, crew members started to vanish. Auxiliary power is running low, but there’s still enough left to launch the return rocket and head for home – assuming there’s a home left to return to. Either way, the lights have begun to dim, which means life support isn’t far behind. You’ve got to get power to the rocket and get the rocket off-moon as fast as you can, but that may not be as simple as planned.
Some sectors of the station are already without air, and the static-laced warnings of your fellow crew members over the intercom cautioned that there may be damage to one of the halls. That was the last you ever heard from them. But time is running out, and the station is dying. It’s time to move.
Tags: Adventure, Dark, Emotional, Intrigue, Light, Mystery
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