The Day After Ragnarok – Why Did It Have To Be Snakes?

  • Sun Oct 16, 9:00 AM - 1:00 PM
  • Andrew Linstrom
  • Savage Worlds
  • Legos
  • Lines/Veils, Open Door policy
  • ()
  • 4
  • 0 of 6
  • Provided

Description:

1948. Three years after the Serpentfall, Seattle is frozen in the hard grip of Fimbulwinter. Necessary supply trains have gone missing, and the signs point to attacks from giant snakes from the Poisoned Lands to the East. Where there’s snakes, there are usually Serpent cultists. And where there are Serpent cultists, there is dark mystery for adventurers to unravel with lead, spell, and steel.

We’ll be playing in Savage Worlds (Fast! Furious! Fun!) with plenty of combat using Legos for miniatures.

Tags: Adventure, Alternate History, Apocalyptic, Combat, Exploration, Fantasy, Investigation, Noir, Pulp, Sci-Fi, Strong storyline

1 comment to The Day After Ragnarok – Why Did It Have To Be Snakes?

  • Todd Evans

    Even though I’ve been boning up on Savage World in prep for GM’ing a Deadlands campaign, this will be my first time playing. Looking forward to this!
    Would it help if I familiarize myself with the Ragnerock setting rules or is it best to just go in cold?

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