- Sat Oct 12, 8:00 PM - 12:00 AM
- Mean Gene Lancaster
- Crypts & Things
- No Content Advisory
- Lines/Veils, Open Door policy
- 573 (25)
- 4
- 1 of 5
- Provided
Description:
Thousands of years ago Nizar-Thun was a fearsome Sorcerer who lived high in the mountains in his palace. This palace was a complex of rooms and corridors carved into the living rock itself. Here Nizar-Thun did his great works of magic, housed his armies and hid his treasures. Some said he was working on a potion of immortality when a rival brought his reign of terror to an end. Despite looting the palace they Sorcerer’s potion was never found.
A magician has sent you to retrieve that potion.
With map and key in hand you make your way to The Halls of Nizar-Thun just north of Zarn the Wasted City. Having travelled the winding and rocky path up the mountainside, you find yourself far from civilization, and outside the entrance to the Halls of Nizar-Thun.
Leave your dice and 10 foot pole at home!
GO!!!
New players welcome!
No demi-humans. magic is a double-edge sword, think Conan rather than Tolkien. Play as Barbarians, Warriors, and Thieves.
The Halls of Nazir-Thun has been completed mapped out with over 50 map tiles in a black and white silhouette style.
Everything needed will be provided.
Tags: Adventure, Combat, Fantasy, Strong storyline
Hey alright! I had a fantastic time playing with you guys! If you enjoyed the game please fill out the Big Bad Con survey and tell your friends.
GO!!!
I am sooo looking forward to this game. It is a legend among my friends.
Hey alright Oscar! You will not be disappointed! Exactly. This scenario has over 50 runs over the last 6 years!! I always bring the high energy needed to run this scenario! No two ways about it! Inspired by The Fantastic EP by ArnoCorps!
GO!!!