UX in Layout Design

  • Fri Oct 25, 5:00 PM - 6:00 PM
  • Ambrose, Abbey Kelly, Cris Viana
  • Panel
  • ()
  • 1
  • 50 of 50

Description:

While creating a game is already hard, it’s not enough to create a massive and intricate ruleset with tons of options and flexibility galore! You also have to consider the needs of the people who will be playing the game – the users. Let’s look at the TTRPG through the lens of Human-Centered Design and dissect what can make or break the experience for players and storytellers.

A more hands-on approach to showcasing how UX design should play a part when designing and laying out TTRPGs and what should be thought of when creating games for the masses.

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