Every Exit

Every Exit
  • Fri Oct 13, 2:00 PM - 6:00 PM
  • Meera Barry
  • Princes' Kingdom
  • All Ages
  • Cut/Break, Open Door policy, Script Change
  • 571 (18)
  • 4
  • 0 of 6
  • Pre-Con Quiz + At Table

Description:

This is a slightly modified version of the Princes’ Kingdom, which is an adaptation of Dogs in the Vineyard, with the plot of the game inspired somewhat by Seanan McGuire’s Wayward Children series, along with a few other classic childhood worlds (Narnia, Oz, Neverland, Wonderland, the Dark Forest, the Dreaming… okay, maybe that last one doesn’t quite count.)

**PRE-GAME REQUIREMENTS:**
Please take the (multiple choice) quiz at:
http://www.alkime.org/mabarry/Quiz/every_exit.html prior to the game and follow instructions from there. This helps us design your character (although much will be done at the table as well.)

You play someone who has travelled between worlds, and gone on Great Adventures. Maybe you were a queen and stood up against the armies of darkness, maybe you were a wizard who worked in rhyme and stole the heart of the people, a pirate and storyteller, maybe you were a vampire’s daughter and sought to be normal in a Southern California not quite our own, maybe you loved a spider’s wife, and played tricks on those who sought to spin you in their webs… whatever your story, you have returned to your once home.

Where you are just a child. A recalcitrant one at that, according to the authorities who now rule over you. You see through the lies they feed little kids to keep them under control. You have Opinions. You have knowledge. You’ve seen more than maybe you should.

You’ve seen the Darkness.

So have they. Your fellow fugitives, now classmates of a sort in your court-ordered school of rebels and misfits. A place so banal, so dreary, so lacking in imagination that no door could open, and if one did it would only to be a similar place of punishment. Neverending corridors of passages only slightly different, industrial grey, industrial beige, full of steel and stern looks. A playground where no one plays. A cafeteria where no one really eats. Nothing can hide here; it’s all a background of blah.

Which is why when the Darkness came here, you saw it.

Of course it has other names: the Huntsman, the Witch of Winter, the Echthroi, the Gibbering ones. You know it for what it is. Can you be a hero in this world? Is it true what it whispers, that it has eaten all the ones you left behind?

Whatever you once were, you are still. And if doesn’t matter if you’re five or thirteen, you will remember who you are.

The title comes from one of my favourite quotes in Tom Stoppard’s “Rosencrantz and Guildenstern are Dead”:

“Which is a kind of integrity, if you look on every exit being an entrance somewhere else.”

Tags: Adventure, Beginners, Collaborative, Cute, Dark, Emotional, Fantasy, Horror, Melancholy, Modern, Strong storyline

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