Games on Demand: Friday 8pm-midnight

Games on Demand: Friday 8pm-midnight
  • Fri Oct 11, 8:00 PM - 12:00 AM
  • Natalie, Noel Warford, Alexander Guerrero, Kienna Shaw, Reed Macomber, Justen Hunter, Yann K., Nick Hopkins, Janie Jaffe Walter, Jim Lindley, Daniel Scribner
  • Various
  • Contra Costa (61-74)
  • 2 or 4 Hour

Description:

Don’t have any games scheduled but want to play something? Stop by the Big Bad Games On Demand! Games start every two hours (with a break around 1PM and 6PM) in the Contra Costa Salon.

Check the listing of all our awesome Games on Demand!

Friday 8pm-midnight (4-hr games)

GM: Natalie

System: Delver
Players: 1 to 4

Player Age: 13+

Delver is a rules light game of surreal dungeon crawling, inspired by games like the Dark Souls trilogy.

The world is starting to forget, and its memories are pooling in the dungeon. All manner of strange things, unknown histories, and storied artifacts have trickled in, as well as the people who seek to recover them. Some want their past, some want power, some want truth, and some want redemption. All of them want to survive and get out, but the dungeon resists.

System: BLOOD & hormones
Players: 2 to 5

Player Age: 18+

BLOOD & hormones is a game of trans cyberpunks. You play a cadre of trans punks trying desperately to survive in a cyberpunk future that wants them dead. What does it mean to be owned by others? How can you live in community with those who have hurt you? What sacrifices will you make to actualize your body? Most of all, where will you find hope together?

GM: Noel Warford

System: Spire: The City Must Fall
Players: 3 to 5

Player Age: 18+

You have joined the Ministry of Our Hidden Mistress, a paramilitary cult that worships a forbidden goddess, and sworn in blood to avenge the wrongs placed upon you and your people.You have made an oath to fight the high elves, to subvert and capture their resources, and to take Spire back into dark elf hands once more.

It is a cruel and thankless task, and your family would most likely report you to the city guard if they found out what you did at night. But it is a task you have sworn to perform, and you will kill for it. You will die for it, too.

System:  Masks: A New Generation
Players: 3 to 5

Player Age: 13+

MASKS is about a team of young superheroes. They’re friends, rivals, love interests, allies… and always teammates, joint stars of their comic, and superheroes. They’re young; they’ve got abilities that make them special; they wear costumes; they use codenames; they save people; and they do it together. They’re growing up in Halcyon City, a place with plenty of older supers who provide an endless clamor of voices telling them who to be, and these young heroes are all trying to figure out their own way.

GM: Alexander Guerrero

System: Dragonhearts
Players: 2 to 3

Player Age: 18+

A hack of Firebrands by Meguey and D. Vincent Baker about the romance adventures of shapeshifters who assume human or dragon form. Features include:

You get to be a dragon

You get to kiss dragons

You want more!? You also get to customize your magical blood, breath, and hoard, Enter The Ancestral Metadream, perform a Ritual At The Sky Mountain, have titanic dragon-duels At Each Other’s Throats—or consent-based liaisons In Each Other’s Arms, and more!

This game can include romantic elements, but each player has the choice to opt in or out of them, and safety tools are included.

System: Watch Out! Heartfelt Magical Girl Clash 200++!
Players: 2 to 4

Player Age: 13+

Defeat your enemies with the power of your emotions as a Magical Girl! A collaborative GMless game.

In this easy to pick up system you CLASH! to showcase emotional moments in battle against your customized Adversary, FLASHBACK! to the time you all got ice cream at the mall, make a heartfelt PROMISE! as the battle rages around you, let your feelings guide you as you TRANSFORM! (with music and special effects and everything) to get a rad new outfit and Magical Accessory, and finally, when the moment’s right, TRIUMPH! After the battle’s over, is your adversary defeated, or befriended?

GM: Kienna Shaw

System: Lady Blackbird
Players: 3 to 5

Player Age: 13+

Take to the skies of the Blue with Lady Blackbird, a steampunk/sci-fi/fantasy game!

Lady Blackbird is in disguise and on the run from an arranged marriage, searching for her once secret lover the Pirate King Uriah Flint. The Owl, a smuggling ship, has been hired to deliver to the Pirate King’s hideout in the Remnants. However, they’ve been captured by an Imperial ship, and it’s only time until they figure out Lady Blackbird’s true identity and that the crew is wanted by the Empire!

Will you escape the brig? Will you traverse the Blue and all of its dangers? Will you find Pirate King Uriah Flint? Will the Pirate King accept Lady Blackbird as his bride…or will she even want him to? Play to find out!

GM: Yann K.

System: Game Controller
Players: 2 to 5

Player Age: 13+

The paraphernalia of a Game Controller on the field is composed as follows: An ironed black suit, a pair of also black sun-glasses, a generic cell phone, a pen and notepad, and his “Game Controller Card”.

In the RPG organization, the Game Controllers are in charge of the meticulous execution of the scenario. It includes doing some minor real-time adjustments the script to railroad the “Players” in the right direction. But also dealing with Diva NPCs, wrong delivered props, bureaucratic mishaps, or special effects enthusiasts.
_____

For once, put yourself in the shoes of the Game Master, and deal with a terrible party in a sinking scenario…

System: Fiasco – Castle Amber
Players: 3 to 6

Player Age: 13+

The throne of Castle Amber is vacant, ambitious and powerful princes and princesses with poor impulse control are claiming the Crown, ready to kill their siblings to rule the center of the Universe or destroy it.

Classic Fiasco with some tweaks, using the Castle Amber playset to play in Zelazny’s books setting.

GM: Reed Macomber

System: Dungeon Academy (Masks hack)
Players: 2 to 4

Player Age: 13+

Dungeon Academy is a school for teen fantasy adventurers. Take classes in spell design and battlefield management! Search an Ancient data storage facility for lost magitek artifacts! Get into a fight with your (cute?) rival from Monster Academy! Get detention for mouthing off to Professor Brightstaff! Save the elemental shopping mall from destruction! Invite your (cute!) rival from Monster Academy to the dance! Dungeon Academy is a lighthearted, improvisational game inspired by Steven Universe, She-Ra, Adventure Time, and the Autonomic Podcast. It is a Masks hack that incorporates elements from Invisible Sun and BFF.

System: Invisible Sun
Players: 2 to 4

Player Age: 18+

In the city of Satyrine, under the Indigo Sun, few things are more valuable than secrets. As upwardly mobile vislae, you are always on the lookout for the right secret to help resurrect your ghostly lover, get your cult accepted into the mainstream, or acquire the cursèd ingredients for the perfect Forbidden Soufflé. So when the god Vreskine offers you the secret of your choice in exchange for a favor, it’s too good to pass up. But what kind of favor would a god need?

GM: Justen Hunter

System: Masks: A New Generation
Players: 3 to 5

Player Age: 13+

Do you enjoy superheroic shenanigans and teenage angst? Do you like thrilling adventure and wild cosmic powers? Then let’s play Masks: A New Generation!

System: Monster of the Week
Players: 3 to 5

Player Age: 18+

Inspired by the horror/mystery procedurals of Buffy the Vampire Slayer and Supernatural, Monster of the Week is a PbtA supernatural mystery game. Make a team of hunters, solve a mystery, and beat the bad guys!

GM: Nick Hopkins

System: Demon Hunters: A Comedy of Errors
Players: 3 to 6

Player Age: 18+

The world is going to end.  How, you ask?  The short answer: Meatloaf.  The long answer is waiting for you in Midland, Michigan, home to the National Bingo Championships and Rolly Roman’s Golden Trough buffet.  You are members of the Order of the Celestial Torch and are tasked to use any means necessary to root out evil in all its forms.  You are the chosen elite.  <Please save your receipts and adhere tightly to budgetary constraints.>

System: Over the Edge
Players: 3 to 5

Player Age: 18+

The doctors don’t know what to do with you so they’ve given you a battery of medications and therapy sessions; none of those helped. “Chronic Pain” doesn’t begin to describe the sensation of a needle scraped across your rib (but all over your body) and after six months of no sleep and crying at the thought of getting out of bed it was tempting to just blow your brains out. But then a bright advertisement catches your eye: “Highly experimental clinical trials for chronic pain sufferers beginning August 9th, Sakhuro Medical Clinic, The Edge, Al Amarja. Welcome and be healed.” You booked your flight before you’d finished reading the rest.

GM:  Janie Jaffe Walter

System: The City Lives
Players: 3 to 4

Player Age: 18+

Guilded Intrigue in a Fantastical City

A Forged in the Dark game based on the fantasy guild intrigue of Ravnica, Eberron, and Discworld!

Play as daring freelancers making your way in a fantastical city dominated by powerful guilds locked in a constant cold war!

System: Songs for the Dusk
Players: 3 to 4

Player Age: 18+

Once, the Earth was Radiant.

Then, there was a cataclysm.

Now there’s this: a strange, broken land, a new and arcane physics, and a persistent, pressing question–can we build a better world than before?

In this Forged in the Dark tabletop RPG, you’ll assemble a crew of brave and compassionate adventurers who explore this strange new world, find out how to help people among the teeming threats that dot its landscape, and figure out what it looks like to build a better future.

GM:  Jim Lindley

System: Beam Saber (beta)
Players: 2 to 4

Player Age: 18+

Beam Saber is a game about the pilots of powerful machines in a war that dominates every facet of life. They are trying to do their time and part, and get out physically and mentally intact. The organizations that perpetuate The War through all of known space are too incomprehensibly huge to take down. There is no “winning” The War, there is only surviving it. Hopefully you can help others get out too.

Beam Saber is a Forged in the Dark game.

Apocalypse World 2System: Apocalypse World
Players: 3 to 4

Player Age: 18+

Things keep going from bad to worse, maybe just give yourself over to the screaming maw of the psychic maelstrom? Not sure what happened to end it all. We used to have electricity, and even the internet to get all caremad about. Now it’s rocks and sticks and guns and war wagons. Find enough to eat is a problem but you’ve got enough firepower to rain shell casings onto the burned out ground for days. Whatever. Just don’t touch me and don’t let me go.

GM: Daniel Scribner

System: Follow
Players: 2 to 5

Player Age: 13+

You came together for the Quest. Maybe you are friends, or lovers. Maybe bitter rivals. The Quest is everything. But it could be anything: slay a dragon, start a rebellion, cure a disease, steal the cheese from the trap.

In this story game by Lame Mage Productions, you may start out with a common goal, but where the story ends is up to you, and the stones. Will you stay united or does your fellowship fall apart?

System: Companions’ Tale
Players: 3 to 4

Player Age: 13+

Together we tell the tale of an epic hero, righting wrongs and saving kingdoms. But you are not that hero. The hero acts and leaves others to tell the tale. You are those others, the hero’s closest companions along the road. Whose version of the heroic tale will become canon, and whose will be a footnote to history?

Together, you’ll build the history and culture of the realm, fill in a rich and changing map, and reveal your companions’ tales.


Note: It says below that the event is full; that’s because we set the capacity at zero. All seats are assigned on site, so have no fear!

Tags: Games On Demand

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