Games on Demand: Saturday 9am-1pm

Games on Demand: Saturday 9am-1pm
  • Sat Oct 13, 9:00 AM - 1:00 PM
  • Banana Chan, Brian Williams, Dale Horstman, John Hawkins, Kevin Leung, Nick Hopkins, YannK, Yoshi Creelman, June Garcia
  • Kids on Bikes hack/Dread hack; Torg Eternity/Scum & Villainy; Blades in the Dark/Breakers; Dungeon World/Fate Accelerated; One Last Job/Fiasco; Star Trek Adventures/Dresden Files Accelerated/Mouse Guard; Demiurges/Night Witches; Dialect/Good Society; Bluebeard's Bride/Tall Pines
  • Contra Costa I (48-55)
  • 2 or 4 Hour

Description:

Don’t have any games scheduled but want to play something? Stop by the Big Bad Games On Demand! Games start every two hours (with a break around 1PM and 6PM) in Contra Costa Salon I.

Check the listing of all our awesome Games on Demand!

Saturday 9am-1pm (4-hr games)

GM: Banana Chan

System: Dads on Mowers (Kids on Bikes)

Players: 3 to 5

Player Age: 18+
The Festival of Rock (a.k.a. Dadchella) is upon the town of Suburbtopia and everyone is getting ready… Though something strange is afoot. Players take on the characters of dads stumbling around the town solving mysteries. The game is silly, with content that can be scary.

System: Spirit Box (Dread)

Players: 3 to 4

Player Age: 18+

Players are international boarding school kids who are stuck at school during the holidays. They’ve purchased a spirit box and have decided to play with it. The game is scary and serious, and may contain some mature themes. An actual spirit box will be used in the game.

GM: Brian Williams

System: Torg Eternity

Players: 3 to 6

Player Age: 13+
The Near Now, tourists visiting San Francisco expect thrills when they book a ride on the Jet Boat, what they don’t expect is a plesiosaur. Five passengers set sail that day on a three-hour tour, and what happens next will leave you speechless!

System: Scum and Villainy (FitD)

Players: 3 to 5

Player Age: 13+
A band of daring outlaws on the knife’s edge between failure and fortune out in the deepest black. Just you, your crew, your ship. Are you ready? Let’s be bad guys.

GM: Dale Horstman

System:  Blades in the Dark (FitD)

Players: 3 to 6

Player Age: 18+

Blades in the Dark is a tabletop role-playing game about a crew of daring scoundrels seeking their fortunes on the haunted streets of an industrial-fantasy city. There are heists, chases, occult mysteries, dangerous bargains, bloody skirmishes, and, above all, riches to be had — if you’re bold enough to seize them.

You and your fledgling crew must thrive amidst the threats of rival gangs, powerful noble families, vengeful ghosts, the Bluecoats of the city watch, and the siren song of your scoundrel’s own vices. Will you rise to power in the criminal underworld? What are you willing to do to get to the top?

System: Breakers (PbtA)

Players: 3 to 6

Player Age: 13+

The magical realm of Kyvr’ax has collided with Earth, shearing the dimensions and creating a mashed-up borderland between our reality and the monster-infested domain of the wizard Kai Shira Kai. You play working-class heroes who explore the twisted Break seeking fame and fortune. But don’t stay too long, or the Cloud of Woe will surely find you!

The whole point of Breakers is for modern-day, wise-cracking characters to go into dungeons and deal with monsters and magic as a matter-of-fact kind of ordinary job. It’s a little bit Ghostbusters, a little bit Hellboy, and a little bit Ash from Army of Darkness.

GM: John Hawkins

System: Dungeon World (PbtA)

Players: 3 to 4

Player Age: 13+
…and so it was, appropriately enough, that you found yourself in Terminum, at the end. But the back end of nowhere is the same as anywhere else — nobody’s hiring baristas, and some piker with more money than aptitude wants answers to dangerous questions. Sure, “nobody’s ever come back” from Banwen’s Barrier, but really doesn’t that just mean corpses you can loot without staining your sword?

System: Reality Storm (Fate Accelerated)

Players: 3 to 4

Player Age: 13+
“Sometime today… Later tomorrow… Early next week… the world began to end.” Maybe you were already here, or maybe you stepped through after the Reality Storms began. Maybe soon you can organize enough to hunt down the stelae that hold these leeching hellmouths latched to the surface of Gaia, but for right now you’re just trying not to get eaten by a velociraptor.

GM: June Garcia

System: Monsterhearts 2 (PbtA)

Players: 2 to 4

Player Age: 18+

Maturity level – adults only
Monsterhearts 2 lets you and your friends create stories about sexy monsters, teenage angst, personal horror, and secret love triangles. When you play, you explore the terror and confusion of having a body that is changing without your permission.

This game is powered by the Apocalypse World engine. It draws inspiration from Twilight, Buffy, Ginger Snaps, The Vampire Diaries, and The Craft.

System: Threadbare (PbtA)

Players: 2 to 4

Player Age: 13+
Maturity level – any
Play a broken toy in a broken world! In this post-apocalyptic tabletop role playing game, you’ll work together to overcome obstacles, fix broken stuff, and make new friends—sometimes literally.

The rules mechanics are based on the Apocalypse World engine: you roll 2d6 and add your modifiers to determine the direction your story will go.

GM: Kevin Leung

System: One Last Job

Players: 3 to 5

Player Age: 13+

“You haven’t worked in a while, and you haven’t worked with each other in a long, long time. Not after what happened. But now the the old crew is back together and you’re going to have to make it work. Reckon you’ve still got what it takes?”

One Last Job is a setting-less, heist RPG where you don’t get to make your own character. Instead, other players will create the concept and backstory for your character, and you do the same for them. Plan and execute the heist (think Ocean’s 11) to finish One Last Job.

System: Fiasco

Players: 2 to 4

Player Age: 13+
Fiasco is inspired by cinematic tales of small time capers gone disastrously wrong – inspired by films like Blood Simple, Fargo, The Way of the Gun, Burn After Reading, and A Simple Plan. You’ll play ordinary people with powerful ambition and poor impulse control. There will be big dreams and flawed execution. It won’t go well for them, to put it mildly, and in the end it will probably all go south in a glorious heap of jealousy, murder, and recrimination. Lives and reputations will be lost, painful wisdom will be gained, and if you are really lucky, your guy just might end up back where he started.

GM: Nick Hopkins

System: Star Trek Adventures

Players: 3 to 5

Player Age: 13+
While en route to Damoclen a priority distress signal from the USS Triumphant asks for immediate aid. They have precious cargo. Cargo that needs to get back to Federation space safely. The Triumphant is too badly damaged to make it home without repair. You, the crew of the USS Valiant, have been charged with bringing this cargo home. Why are the Romulans so upset about what you are carrying?

System: Dresden Files Accelerated (Fate)

Players: 3 to 5

Player Age: 18+
You’ve been charged with investigating a missing person in Seattle. The White Council needs you, a group of outsiders, to look into the death. Seattle, as you know, is a city that has peeled itself away from Council protection. What they haven’t told you is that the missing person is a Warden. Gotta love the White Council, right?

18 or older, please.

System: Mouse Guard

Players: 3 to 5

Player Age: 13+
The road west to Barkstone and Pebblebrook has been destroyed over the Winter. With the coming of spring it is up to you to get the road open so that much needed food can reach these hungry mice!

GM: YannK

System: Demiurges

Players: 2 to 4

Player Age: 13+
Demiurges are humans with incredible powers, that are living among the human society in a different contemporary world. They are both revered and feared, so they decided to keep a low profile, while the society is figuring how to regulate their impact.
You will be a close group of youngsters demiurges with a mentor, trying to learn how to master their powers. How far will you go to fulfill your goals without sacrificing your own self or your links to your friends?

System: Night Witches (PbtA)

Players: 2 to 6

Player Age: 18+
Night Bomber regiment of soviet ladies pilots during WWII.
You will be playing a woman pilot trying to fight the war, make friends among their peers, survive the dangerous night missions, and stand up against the strict political system and the rudeness of the soldiers.

GM: Yoshi Creelman

System: Dialect

Players: 2 to 4

Player Age: 13+

Dialect is a GM full story game about an isolated community, their language, and what it means for that language to be lost.

We’ll be playing with the Wolf Pack backdrop, where we are a pack of wolves who explore, hung and play together in our forest. There are humans in houses beyond the edge of the wood. Sometimes we can smell the meat they cook and see the smoke billowing in the air. At night, we hear howls from near those houses. They sound trapped. Quieted. Controlled. We are not trapped. This is our pack. We will protect it.

System: Good Society

Players: 3 to 5

Player Age: 13+
Good Society is a game of balls, estates, sly glances, and turns about the garden. At least, on the surface. Underneath this, just as Austen’s own work, it is a game of social ambition, family obligation and breathtaking, heart-stopping and deeply repressed longing.


How It Works

This year we will be using a model closer to what is used at GenCon and Origins than at Go Play. Our purpose is to give players a few hours of fun while presenting games they might not be familiar with. In brief:

  • People registering to play will receive a GoD boarding pass from the host.
  • Each GM for the session will have a menu indicating the games they are offering.
  • At the start of the time block, the host will call boarding passes; we’re using a system that randomizes boarding passes while giving priority to people who have not played yet.
  • People whose boarding passes are called will pick a spot from the games that have not reached capacity at the moment.
  • GMs and their players sit down at their table and enjoy

Please swing by at least 10 minutes before games start to talk with a Games on Demand host. They can tell you more about what’s on offer and answer any questions about the games. They’ll also give you a boarding pass to get into games in the next slot.

On the hour the hosts will ask everyone to make some space and then start calling out boarding passes. When your boarding pass is called, give it to the host. You will be able to select a game from the available list.

Tags: Games On Demand

Leave a Reply

Your email address will not be published. Required fields are marked *

css.php