Make better Games with Science! Go from Playtesting to Researching

  • Sat Oct 15, 3:00 PM - 5:00 PM
  • Twyla Campbell, Ph.D.
  • Panel
  • All Ages
  • ()
  • 2
  • 6 of 12

Description:

Getting people to play your game is one step of playtesting. Having a clear plan and playtest goals will help optimize your playtests to consistently get valuable feedback every time. This workshop will help designers apply straightforward tactics to have faster, cheaper, and more insightful playtests. Bring your games, designs, ideas for case studies on running better playtests.

Tags: All ages, Collaborative

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